|
void | ClearDisplay () |
|
void | FetchNextResource () |
|
void | GenerateOverlay (bool checkForLock) |
|
float | GetMaxAbundance (PartResourceDefinition resource, int planetID, HarvestTypes harvestType) |
|
float | GetMinAbundance (PartResourceDefinition resource, int planetID, HarvestTypes harvestType) |
|
void | Interpolate (Texture2D tex, bool fuzzyEdges, int xOff, int yOff, int step, bool isEmpty=false, bool xOnly=false) |
|
void OverlayGenerator.ClearDisplay |
( |
| ) |
|
|
inline |
void OverlayGenerator.FetchNextResource |
( |
| ) |
|
|
inline |
void OverlayGenerator.GenerateOverlay |
( |
bool |
checkForLock | ) |
|
|
inline |
void OverlayGenerator.Interpolate |
( |
Texture2D |
tex, |
|
|
bool |
fuzzyEdges, |
|
|
int |
xOff, |
|
|
int |
yOff, |
|
|
int |
step, |
|
|
bool |
isEmpty = false , |
|
|
bool |
xOnly = false |
|
) |
| |
|
inline |
int OverlayGenerator.Cutoff |
|
getset |
bool OverlayGenerator.IsActive |
|
getset |
bool OverlayGenerator.IsMapView |
|
getset |
int OverlayGenerator.OverlayStyle |
|
getset |
The documentation for this class was generated from the following file: