void NoiseEffect.OnDisable |
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void NoiseEffect.Start |
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float NoiseEffect.grainIntensityMax = 0.2f |
float NoiseEffect.grainIntensityMin = 0.1f |
float NoiseEffect.grainSize = 2.0f |
The size of the noise grains (1 = one pixel).
Scratches take random intensity from Min to Max.
Texture NoiseEffect.grainTexture |
bool NoiseEffect.monochrome = true |
Monochrome noise just adds grain. Non-monochrome noise more resembles VCR as it adds noise in YUV color space, thus introducing magenta/green colors.
float NoiseEffect.scratchFPS = 10.0f |
Scratches jump to another locations at this times per second.
float NoiseEffect.scratchIntensityMax = 0.25f |
float NoiseEffect.scratchIntensityMin = 0.05f |
float NoiseEffect.scratchJitter = 0.01f |
While scratches are in the same location, they jitter a bit.
Texture NoiseEffect.scratchTexture |
Shader NoiseEffect.shaderRGB |
Shader NoiseEffect.shaderYUV |
Material NoiseEffect.material |
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The documentation for this class was generated from the following file: