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static bool | Approx (float val, float about, float range) |
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static bool | Approx (Vector3 val, Vector3 about, float range) |
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static float | Berp (float start, float end, float value) |
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static float | Bounce (float x) |
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static float | Clerp (float start, float end, float value) |
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static float | Coserp (float start, float end, float value) |
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static float | CubicHermiteSpline (float start, float end, float v, float easeIn, float easeOut) |
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static float | Ease (float v, float power) |
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static float | Easerp (float start, float end, float v) |
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static float | Easerp (float start, float end, float v, float power) |
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static Vector3 | GetWeightedAvgVector3 (int count, Func< int, Vector3 > getVector, Func< int, float > getWeight) |
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static float | Hermite (float start, float end, float value) |
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static float | HermiteIntegral () |
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static float | Lerp (float start, float end, float value) |
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static double | Lerp (double start, double end, double value) |
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static Vector3 | NearestPoint (Vector3 lineStart, Vector3 lineEnd, Vector3 point) |
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static Vector3 | NearestPointStrict (Vector3 lineStart, Vector3 lineEnd, Vector3 point) |
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static float | Sinerp (float start, float end, float value) |
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static float | SinerpIntegral () |
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static float | SmoothStep (float x, float min, float max) |
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static float | XLerp (float start, float end, float value, float power) |
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