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enum | VesselTypeFilter {
VesselTypeFilter.None = 0,
VesselTypeFilter.Debris = 1,
VesselTypeFilter.Unknown = 1 << 1,
VesselTypeFilter.SpaceObjects = 1 << 2,
VesselTypeFilter.Probes = 1 << 3,
VesselTypeFilter.Rovers = 1 << 4,
VesselTypeFilter.Landers = 1 << 5,
VesselTypeFilter.Ships = 1 << 6,
VesselTypeFilter.Stations = 1 << 7,
VesselTypeFilter.Bases = 1 << 8,
VesselTypeFilter.EVAs = 1 << 9,
VesselTypeFilter.Flags = 1 << 10,
VesselTypeFilter.Plane = 1 << 11,
VesselTypeFilter.Relay = 1 << 12,
VesselTypeFilter.Site = 1 << 13,
VesselTypeFilter.DeployedScienceController = 1 << 14,
VesselTypeFilter.All = ~0
} |
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Enumerator |
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None |
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Debris |
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Unknown |
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SpaceObjects |
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Probes |
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Rovers |
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Landers |
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Ships |
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Stations |
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Bases |
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EVAs |
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Flags |
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Plane |
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Relay |
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Site |
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DeployedScienceController |
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All |
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static bool MapViewFiltering.CheckAgainstFilter |
( |
Vessel |
v | ) |
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inlinestatic |
static int MapViewFiltering.GetFilterState |
( |
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inlinestatic |
static void MapViewFiltering.Initialize |
( |
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inlinestatic |
Call if you need MapViewFiltering to be ready before Start (mind that the singleton instance is set on awake, so use common sense)
static void MapViewFiltering.LoadFilterState |
( |
int |
filterState | ) |
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inlinestatic |
void MapViewFiltering.ToggleFiltersPanel |
( |
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inline |
void MapViewFiltering.updateFilterFromButtons |
( |
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inline |
Button MapViewFiltering.showHideButton |
A button to show and hide the filters, default state is hidden
bool MapViewFiltering.showObjectCounts = true |
The documentation for this class was generated from the following file: