void ManeuverNodeEditorVectorHandle.OnDrag |
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PointerEventData |
eventData | ) |
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void ManeuverNodeEditorVectorHandle.OnPointerDown |
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PointerEventData |
eventData | ) |
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inline |
void ManeuverNodeEditorVectorHandle.OnPointerEnter |
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PointerEventData |
pointerEventData | ) |
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inline |
void ManeuverNodeEditorVectorHandle.OnPointerExit |
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PointerEventData |
pointerEventData | ) |
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inline |
void ManeuverNodeEditorVectorHandle.OnPointerUp |
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PointerEventData |
eventData | ) |
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inline |
Vector2 ManeuverNodeEditorVectorHandle.directorVector |
The direction this particular vector is pointing in the UI.
double ManeuverNodeEditorVectorHandle.dragAccelerationLimit = 100 |
Drag acceleration limit while dragging - positive to increase vector, negative to reduce vector
Button ManeuverNodeEditorVectorHandle.handleButton |
RectTransform ManeuverNodeEditorVectorHandle.handleButton_RT |
HandleButton's RectTransform reference.
Color ManeuverNodeEditorVectorHandle.highlightedColor |
The color the actual handle should be when interacted with
double ManeuverNodeEditorVectorHandle.vectorModifyRate |
Drag sensitivity set by slider
The direction of the motion
The documentation for this class was generated from the following file: