Kerbal Space Program  1.12.4
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ManeuverNodeEditorTabOrbitAdv Class Reference
Inheritance diagram for ManeuverNodeEditorTabOrbitAdv:
ManeuverNodeEditorTab

Public Member Functions

override bool IsTabInteractable ()
 Is the tab interactible, override with custom logic where needed More...
 
override void SetInitialValues ()
 Assign the values to the UI elements that must be displayed ASAP More...
 
override void UpdateUIElements ()
 This method is called every updateCooldownSeconds so the tab content can be updated More...
 
- Public Member Functions inherited from ManeuverNodeEditorTab
void OnPointerEnter (PointerEventData evtData)
 
void OnPointerExit (PointerEventData evtData)
 
void setMouseOver (bool state)
 

Additional Inherited Members

- Public Attributes inherited from ManeuverNodeEditorTab
ManeuverNodeEditorManager mannodeEditorManager
 The reference to the maneuver node editor manager More...
 
Sprite tabIconOff
 The icon that will be displayed in the maneuver node editor for this tab, in off state More...
 
Sprite tabIconOn
 The icon that will be displayed in the maneuver node editor for this tab, in on state More...
 
bool tabManagesCaption = false
 If true, the tab takes care of updating the caption. If false, the manager does it More...
 
string tabName = ""
 A distinctive name for the panel More...
 
ManeuverNodeEditorTabPosition tabPosition
 Defines if the tab will be used to display information or to input values. More...
 
string tabTooltipCaptionActive
 The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is interactable More...
 
string tabTooltipCaptionInactive
 The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is not interactable More...
 
float updateCooldownSeconds = 1f
 The number of seconds to wait between UI Element updates in Update loops More...
 

Member Function Documentation

override bool ManeuverNodeEditorTabOrbitAdv.IsTabInteractable ( )
inlinevirtual

Is the tab interactible, override with custom logic where needed

Reimplemented from ManeuverNodeEditorTab.

override void ManeuverNodeEditorTabOrbitAdv.SetInitialValues ( )
inlinevirtual

Assign the values to the UI elements that must be displayed ASAP

Implements ManeuverNodeEditorTab.

override void ManeuverNodeEditorTabOrbitAdv.UpdateUIElements ( )
inlinevirtual

This method is called every updateCooldownSeconds so the tab content can be updated

As most dont need to be done every frame

Implements ManeuverNodeEditorTab.


The documentation for this class was generated from the following file: