void MainMenuEnvLogic.GoCurrentStage |
( |
| ) |
|
|
inline |
void MainMenuEnvLogic.GoToStage |
( |
int |
st | ) |
|
|
inline |
GameObject [] MainMenuEnvLogic.areas |
float MainMenuEnvLogic.cameraChaseSpeed = 2f |
int MainMenuEnvLogic.currentStage |
float MainMenuEnvLogic.fadeEndDistance = 5f |
static makes this persist across scene changes, so the menu will now 'remember' where you left it at
float MainMenuEnvLogic.fadeStartDistance = 1f |
Camera MainMenuEnvLogic.landscapeCamera |
bool MainMenuEnvLogic.randomAreaAtStartup |
GameObject MainMenuEnvLogic.startingArea |
MeshRenderer [] MainMenuEnvLogic.uiRenderers |
The documentation for this class was generated from the following file: