|
delegate void | HasFiltered (bool filtered) |
| This delegate is called when the Search has filtered some items. More...
|
|
delegate void LoadGameSearch.HasFiltered |
( |
bool |
filtered | ) |
|
This delegate is called when the Search has filtered some items.
void LoadGameSearch.SearchField_OnClick |
( |
PointerEventData |
eventData | ) |
|
|
inlineprotected |
void LoadGameSearch.SearchField_OnEndEdit |
( |
string |
s | ) |
|
|
inlineprotected |
void LoadGameSearch.SearchField_OnValueChange |
( |
string |
s | ) |
|
|
inlineprotected |
IEnumerator LoadGameSearch.SearchRoutine |
( |
| ) |
|
|
inlineprotected |
virtual void LoadGameSearch.SearchStart |
( |
| ) |
|
|
inlineprotectedvirtual |
void LoadGameSearch.SearchStop |
( |
| ) |
|
|
inlineprotected |
const string LoadGameSearch.gameSearchFieldControlLockId = "GameSearchFieldTextInput" |
Add a method that needs to know if even a single item was filtered.
Coroutine LoadGameSearch.searchRoutine |
|
protected |
float LoadGameSearch.searchTimer = 0f |
|
protected |
The documentation for this class was generated from the following file: