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Callback | OnDeploy |
| deploy is called when the tracker starts, to let nodes set up any listeners they use in their unlock logic. More...
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Action< Vessel > | OnIterateVessels |
| Update is called on update. Use when polling something is unavoidable. More...
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Callback | OnStow |
| stow is called for all still-unlocked nodes when th tracker stops, and for each node that gets unlocked (their job is done). More...
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void | AddOrAppendWorldFirstMessage (string title, string body) |
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void | AwardProgress (string description, float funds=0, float science=0, float reputation=0, CelestialBody body=null) |
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void | AwardProgressInterval (string description, int currentInterval, int totalIntervals, ProgressType progress, CelestialBody body=null) |
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void | AwardProgressRandomTech (string description, int seed) |
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void | AwardProgressStandard (string description, ProgressType progress, CelestialBody body=null) |
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void | CrewSensitiveComplete (Vessel v) |
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void | CrewSensitiveComplete (ProtoVessel pv) |
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virtual void | OnLoad (ConfigNode node) |
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virtual void | OnSave (ConfigNode node) |
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double | AchieveDate |
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Func< string, string > | OnGenerateSummary |
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string | Id [get] |
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bool | IsComplete [get] |
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bool | IsCompleteManned [get, set] |
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bool | IsCompleteUnmanned [get, set] |
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bool | IsReached [get] |
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ProgressTree | Subtree [get] |
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KSPAchievements.CelestialBodySplashdown.CelestialBodySplashdown |
( |
CelestialBody |
cb | ) |
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inline |
The documentation for this class was generated from the following file: