Kerbal Space Program
1.12.4
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Public Member Functions | |
CelestialBodyLanding (CelestialBody cb) | |
Public Member Functions inherited from ProgressNode | |
void | Achieve () |
void | CheatComplete () |
void | Complete () |
string | GetNodeSummary (string baseID) |
void | Load (ConfigNode node) |
Loading a node implies it's unlocked already. More... | |
ProgressNode (string id, bool startReached) | |
void | Reach () |
void | Save (ConfigNode node) |
Saving a node implies it's already unlocked. Make sure to check if it's unlocked before saving it. More... | |
Protected Member Functions | |
override void | OnLoad (ConfigNode node) |
override void | OnSave (ConfigNode node) |
Protected Member Functions inherited from ProgressNode | |
void | AddOrAppendWorldFirstMessage (string title, string body) |
void | AwardProgress (string description, float funds=0, float science=0, float reputation=0, CelestialBody body=null) |
void | AwardProgressInterval (string description, int currentInterval, int totalIntervals, ProgressType progress, CelestialBody body=null) |
void | AwardProgressRandomTech (string description, int seed) |
void | AwardProgressStandard (string description, ProgressType progress, CelestialBody body=null) |
void | CrewSensitiveComplete (Vessel v) |
void | CrewSensitiveComplete (ProtoVessel pv) |
Additional Inherited Members | |
Public Attributes inherited from ProgressNode | |
Callback | OnDeploy |
deploy is called when the tracker starts, to let nodes set up any listeners they use in their unlock logic. More... | |
Action< Vessel > | OnIterateVessels |
Update is called on update. Use when polling something is unavoidable. More... | |
Callback | OnStow |
stow is called for all still-unlocked nodes when th tracker stops, and for each node that gets unlocked (their job is done). More... | |
Protected Attributes inherited from ProgressNode | |
double | AchieveDate |
Func< string, string > | OnGenerateSummary |
Properties inherited from ProgressNode | |
string | Id [get] |
bool | IsComplete [get] |
bool | IsCompleteManned [get, set] |
bool | IsCompleteUnmanned [get, set] |
bool | IsReached [get] |
ProgressTree | Subtree [get] |
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inline |
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inlineprotectedvirtual |
Reimplemented from ProgressNode.
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inlineprotectedvirtual |
Reimplemented from ProgressNode.