override void InternalNavBall.OnAwake |
( |
| ) |
|
|
inlinevirtual |
override void InternalNavBall.OnUpdate |
( |
| ) |
|
|
inlinevirtual |
string InternalNavBall.anchorName = "Anchor" |
Transform InternalNavBall.anchorVector |
Transform InternalNavBall.antiNormalVector |
string InternalNavBall.antiNormalVectorName = "antiNormalVector" |
Vector3 InternalNavBall.gaugeOffset = new Vector3(90f, 0f, 0f) |
Quaternion InternalNavBall.gaugeOffsetRotation |
Vector3 InternalNavBall.iconUp = Vector3.forward |
string InternalNavBall.maneuverArrowName = "ManeuverArrow" |
Transform InternalNavBall.maneuverArrowVector |
Transform InternalNavBall.navBall |
string InternalNavBall.navBallName = "navBall" |
Transform InternalNavBall.navWaypointVector |
string InternalNavBall.navWaypointVectorName = "NavWaypointVector" |
Transform InternalNavBall.normalVector |
string InternalNavBall.normalVectorName = "NormalVector" |
Transform InternalNavBall.progradeDeltaV |
string InternalNavBall.progradeDeltaVName = "progradeDeltaV" |
Transform InternalNavBall.progradeVector |
string InternalNavBall.progradeVectorName = "progradeVector" |
Transform InternalNavBall.progradeWaypoint |
string InternalNavBall.progradeWaypointName = "progradeWaypoint" |
Transform InternalNavBall.radialInVector |
string InternalNavBall.radialInVectorName = "RadialInVector" |
Transform InternalNavBall.radialOutVector |
string InternalNavBall.radialOutVectorName = "RadialOutVector" |
Transform InternalNavBall.retrogradeDeltaV |
string InternalNavBall.retrogradeDeltaVName = "retrogradeDeltaV" |
Transform InternalNavBall.retrogradeVector |
string InternalNavBall.retrogradeVectorName = "retrogradeVector" |
Transform InternalNavBall.retrogradeWaypoint |
string InternalNavBall.retrogradeWaypointName = "retrogradeWaypoint" |
float InternalNavBall.vectorVelocityThreshold = 0.1f |
Vector3 InternalNavBall.vesselOffset = new Vector3(90f, 0f, 0f) |
Quaternion InternalNavBall.vesselOffsetRotation |
The documentation for this class was generated from the following file: