static IEnumerator HighLogic.bufferedLoad |
( |
int |
sceneToBeLoaded, |
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bool |
loadAsync |
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) |
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inlinestatic |
static void HighLogic.LoadScene |
( |
GameScenes |
scene | ) |
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inlinestatic |
< Use standard predictive loading. Will keep some objects in memory for speed.
static void HighLogic.LoadSceneFromBundle |
( |
GameScenes |
scene, |
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string |
sceneName |
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) |
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inlinestatic |
void HighLogic.OnApplicationFocus |
( |
bool |
focus | ) |
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inline |
void HighLogic.printCurrentGame |
( |
| ) |
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inline |
Game HighLogic.currentGame |
bool HighLogic.FastEditorLoading = false |
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static |
string HighLogic.GameSaveFolder = "default" |
bool HighLogic.LoadedSceneHasPlanetarium |
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static |
bool HighLogic.LoadedSceneIsEditor |
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static |
bool HighLogic.LoadedSceneIsFlight |
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static |
bool HighLogic.LoadedSceneIsGame |
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static |
bool HighLogic.LoadedSceneIsMissionBuilder |
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static |
bool HighLogic.showConsole = true |
bool HighLogic.showConsoleOnError = false |
string HighLogic.skinName = "KSP window 7" |
double HighLogic.TimeSceneLoaded = 0d |
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static |
Game HighLogic.CurrentGame |
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staticgetset |
string HighLogic.SaveFolder |
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staticgetset |
Returns the game folder name only. Does not return the full path.
The documentation for this class was generated from the following file: