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static EventData< Vessel,
CelestialBody > | onEscape = new EventData<Vessel, CelestialBody>("VesselSituation.OnEscape") |
| Fired when a vessel escapes from a celestial body More...
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static EventData< Vessel,
CelestialBody > | onFlyBy = new EventData<Vessel, CelestialBody>("VesselSituation.OnFlyBy") |
| Fired when a vessel starts a flyby past a celestial body More...
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static EventData< Vessel,
CelestialBody > | onLand = new EventData<Vessel, CelestialBody>("VesselSituation.OnLand") |
| Fired when a vessel lands on a celestial body More...
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static EventData< Vessel > | onLaunch = new EventData<Vessel>("VesselSituation.OnLaunch") |
| Fired when a vessel launches More...
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static EventData< Vessel,
CelestialBody > | onOrbit = new EventData<Vessel, CelestialBody>("VesselSituation.OnOrbit") |
| Fired when a vessel achieves orbit around a celestial body More...
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static EventData< Vessel > | onReachSpace = new EventData<Vessel>("VesselSituation.OnReachSpace") |
| Fired when a vessel reaches space More...
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static EventData< Vessel,
CelestialBody > | onReturnFromOrbit = new EventData<Vessel, CelestialBody>("VesselSituation.OnReturnFromOrbit") |
| Fired when a vessel returns from orbiting on a celestial body More...
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static EventData< Vessel,
CelestialBody > | onReturnFromSurface = new EventData<Vessel, CelestialBody>("VesselSituation.OnReturnFromSurface") |
| Fired when a vessel returns from landing on a celestial body More...
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static EventData< Vessel,
string,
KSPAchievements.ReturnFrom > | onTargetedLanding = new EventData<Vessel, string, KSPAchievements.ReturnFrom>("VesselSituation.OnTargetedLanding") |
| Fired when a vessel lands at a targeted landing site. More...
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