Kerbal Space Program  1.12.4
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Static Public Attributes | List of all members
GameEvents.Contract Class Reference

Static Public Attributes

static EventData
< Contracts.Contract
onAccepted = new EventData<Contracts.Contract>("Contract.Accepted")
 Fired when a contract is accepted More...
 
static EventData
< Contracts.Contract
onCancelled = new EventData<Contracts.Contract>("Contract.Cancelled")
 Fired when a contract is cancelled More...
 
static EventData
< Contracts.Contract
onCompleted = new EventData<Contracts.Contract>("Contract.Completed")
 Fired when a contract is completed More...
 
static EventData< VesselonContractPreBuiltVesselSpawned = new EventData<Vessel>("onContractPRebuiltVesselSpawned")
 This Event fires when a PreBuilt Vessel for a Contract that uses one is spawned into the game. More...
 
static EventVoid onContractsListChanged = new EventVoid("onContractsListChanged")
 
static EventVoid onContractsLoaded = new EventVoid("onContractsLoaded")
 
static EventData
< Contracts.Contract
onDeclined = new EventData<Contracts.Contract>("Contract.Declined")
 Fired when a contract is declined More...
 
static EventData
< Contracts.Contract
onFailed = new EventData<Contracts.Contract>("Contract.Failed")
 Fired when a contract is failed More...
 
static EventData
< Contracts.Contract
onFinished = new EventData<Contracts.Contract>("Contract.Finished")
 Fired when a contract is finished More...
 
static EventData
< Contracts.Contract
onOffered = new EventData<Contracts.Contract>("Contract.Generated")
 Fired when a contract is generated More...
 
static EventData
< Contracts.Contract,
Contracts.ContractParameter
onParameterChange = new EventData<Contracts.Contract, Contracts.ContractParameter>("Contract.ParameterChange")
 Fired when a contract parameter has changed state More...
 
static EventData
< Contracts.Contract
onRead = new EventData<Contracts.Contract>("Contract.Read")
 Fired when a contract is clicked on for the first time in Mission Control. More...
 
static EventData
< Contracts.Contract
onSeen = new EventData<Contracts.Contract>("Contract.Seen")
 Fired when a contract is seen for the first time in Mission Control, but not clicked yet. More...
 

Member Data Documentation

EventData<Contracts.Contract> GameEvents.Contract.onAccepted = new EventData<Contracts.Contract>("Contract.Accepted")
static

Fired when a contract is accepted

EventData<Contracts.Contract> GameEvents.Contract.onCancelled = new EventData<Contracts.Contract>("Contract.Cancelled")
static

Fired when a contract is cancelled

EventData<Contracts.Contract> GameEvents.Contract.onCompleted = new EventData<Contracts.Contract>("Contract.Completed")
static

Fired when a contract is completed

EventData<Vessel> GameEvents.Contract.onContractPreBuiltVesselSpawned = new EventData<Vessel>("onContractPRebuiltVesselSpawned")
static

This Event fires when a PreBuilt Vessel for a Contract that uses one is spawned into the game.

EventVoid GameEvents.Contract.onContractsListChanged = new EventVoid("onContractsListChanged")
static
EventVoid GameEvents.Contract.onContractsLoaded = new EventVoid("onContractsLoaded")
static
EventData<Contracts.Contract> GameEvents.Contract.onDeclined = new EventData<Contracts.Contract>("Contract.Declined")
static

Fired when a contract is declined

EventData<Contracts.Contract> GameEvents.Contract.onFailed = new EventData<Contracts.Contract>("Contract.Failed")
static

Fired when a contract is failed

EventData<Contracts.Contract> GameEvents.Contract.onFinished = new EventData<Contracts.Contract>("Contract.Finished")
static

Fired when a contract is finished

EventData<Contracts.Contract> GameEvents.Contract.onOffered = new EventData<Contracts.Contract>("Contract.Generated")
static

Fired when a contract is generated

EventData<Contracts.Contract, Contracts.ContractParameter> GameEvents.Contract.onParameterChange = new EventData<Contracts.Contract, Contracts.ContractParameter>("Contract.ParameterChange")
static

Fired when a contract parameter has changed state

EventData<Contracts.Contract> GameEvents.Contract.onRead = new EventData<Contracts.Contract>("Contract.Read")
static

Fired when a contract is clicked on for the first time in Mission Control.

EventData<Contracts.Contract> GameEvents.Contract.onSeen = new EventData<Contracts.Contract>("Contract.Seen")
static

Fired when a contract is seen for the first time in Mission Control, but not clicked yet.


The documentation for this class was generated from the following file: