EventData<Vessel, bool> GameEvents.CommNet.OnCommHomeStatusChange = new EventData<Vessel, bool>("OnVesselCommHomeStatusChange") |
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Event called when a vessel loses connection to KSC or regains it from a lost state.
EventData<Vessel, bool> GameEvents.CommNet.OnCommStatusChange = new EventData<Vessel, bool>("OnVesselCommStatusChange") |
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static |
Event called when a vessel loses connection entirely or regains it from a lost state.
Called when the node network initializes - can take a few frames
The documentation for this class was generated from the following file: