Enumerator |
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VesselMode |
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ObjectMode |
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void GAPVesselCamera.FocusPoint |
( |
Vector3 |
point, |
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float |
minSize, |
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float |
maxSize |
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) |
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inline |
Moves the camera focus point
- Parameters
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Moves the camera focus point to target a vessel
- Parameters
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void GAPVesselCamera.PlaceCamera |
( |
Vector3 |
focusPoint, |
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float |
dist |
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) |
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inline |
void GAPVesselCamera.ResetCamera |
( |
| ) |
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inline |
Reset this camera to the default state
void GAPVesselCamera.Rotate |
( |
Vector2 |
delta | ) |
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inline |
Rotates this camera arround the focus pivot
- Parameters
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delta | Mouse drag delta values |
void GAPVesselCamera.Zoom |
( |
float |
delta | ) |
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inline |
Zoom in/out this camera towards the focus pivot
- Parameters
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bool GAPVesselCamera.Camera_VAB_Controls = true |
CameraMode GAPVesselCamera.cameraMode = CameraMode.VesselMode |
float GAPVesselCamera.camHdg = 0f |
float GAPVesselCamera.camPitch = 0f |
float GAPVesselCamera.initialHeading = 1.265998f |
float GAPVesselCamera.initialHeight = 9f |
float GAPVesselCamera.initialPitch = 0.2859999f |
float GAPVesselCamera.maxDisplaceX = 20f |
float GAPVesselCamera.maxDisplaceZ = 36f |
float GAPVesselCamera.maxDistance = 35f |
float GAPVesselCamera.maxHeight = 30f |
float GAPVesselCamera.maxPitch = 1.6f |
float GAPVesselCamera.maxZoom = -3.0f |
float GAPVesselCamera.minDistance = 1f |
float GAPVesselCamera.minHeight = -30f |
float GAPVesselCamera.minPitch = -1.6f |
float GAPVesselCamera.minZoom = -20.0f |
float GAPVesselCamera.mouseZoomSensitivity = 0.1f |
Vector3 GAPVesselCamera.offset |
float GAPVesselCamera.offsetSensitivity = 0.1f |
float GAPVesselCamera.offsetSensitivityAtMaxDist = 2.0f |
float GAPVesselCamera.offsetSensitivityAtMinDist = 0.5f |
float GAPVesselCamera.orbitSensitivity = 0.05f |
float GAPVesselCamera.scrollHeight = 5f |
float GAPVesselCamera.sharpness = 8f |
float GAPVesselCamera.startDistance = 30f |
Transform GAPVesselCamera.vesselRoot |
float GAPVesselCamera.zoomSensitivity = 1.0f |
float GAPVesselCamera.Distance |
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get |
The documentation for this class was generated from the following file:
- KSP/Assets/Expansions/Missions/_UI5/Screens/MissionEditorScreen/Scripts/Displays/GAPVesselCamera.cs