void FlightUIModeController.AddModeCheckCallback |
( |
UIModeCheckCallback |
callback | ) |
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inline |
void FlightUIModeController.AddModeSwitchCallback |
( |
UIModeSwitchCallback |
callback | ) |
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inline |
void FlightUIModeController.FinishedAllTransitionsCallback |
( |
| ) |
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inline |
void FlightUIModeController.OnManNodeSelected |
( |
| ) |
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inlineprotected |
void FlightUIModeController.OnMapViewEnter |
( |
| ) |
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inlineprotected |
void FlightUIModeController.OnMapViewExit |
( |
| ) |
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inlineprotected |
void FlightUIModeController.RemoveModeCheckCallback |
( |
UIModeCheckCallback |
callback | ) |
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inline |
void FlightUIModeController.RemoveModeSwitchCallback |
( |
UIModeSwitchCallback |
callback | ) |
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inline |
void FlightUIModeController.SetLastMode |
( |
| ) |
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inline |
void FlightUIModeController.SetNavBallHPos |
( |
| ) |
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inline |
void FlightUIModeController.SetNavBallHPos |
( |
float |
PosSlide | ) |
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inline |
void FlightUIModeController.SetUIElementScale |
( |
FlightUIElements |
e, |
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float |
scale |
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) |
| |
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inline |
UnityEngine.UI.Button FlightUIModeController.alarmClockButton |
bool FlightUIModeController.disableManNodeEditor = false |
Action FlightUIModeController.finishedAllTransitions |
float FlightUIModeController.NavBallPaddingCrewat100Pct = 85f |
float FlightUIModeController.NavBallPaddingSASat100Pct = 60f |
GameObject FlightUIModeController.UIFrameCrewPortaits |
GameObject FlightUIModeController.UIScaleModeFrame |
GameObject FlightUIModeController.UIScaleStageManager |
bool FlightUIModeController.NextAlarmShowing |
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get |
Is teh Next Alarm Line showing at the top left of the Flight Scene
The documentation for this class was generated from the following file: