Kerbal Space Program  1.12.4
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FinePrint.ScenarioContractEvents Class Reference

Inactive contracts cannot easily respond to events. This provides a place to make that a possibility, currently only for SpecificVesselParameter. More...

Inheritance diagram for FinePrint.ScenarioContractEvents:
ScenarioModule IConfigNode

Public Member Functions

override void OnAwake ()
 
void OnDestroy ()
 
override void OnLoad (ConfigNode node)
 
override void OnSave (ConfigNode node)
 
- Public Member Functions inherited from ScenarioModule
void Load (ConfigNode node)
 
void Save (ConfigNode node)
 

Properties

static int GameSeed [get]
 
- Properties inherited from ScenarioModule
int ClassID [get]
 
string ClassName [get]
 
BaseEventList Events [get]
 
BaseFieldList Fields [get]
 

Additional Inherited Members

- Public Attributes inherited from ScenarioModule
ScenarioRunner runner
 
ProtoScenarioModule snapshot
 
List< GameScenestargetScenes
 

Detailed Description

Inactive contracts cannot easily respond to events. This provides a place to make that a possibility, currently only for SpecificVesselParameter.

Member Function Documentation

override void FinePrint.ScenarioContractEvents.OnAwake ( )
inlinevirtual

Reimplemented from ScenarioModule.

void FinePrint.ScenarioContractEvents.OnDestroy ( )
inline
override void FinePrint.ScenarioContractEvents.OnLoad ( ConfigNode  node)
inlinevirtual

Reimplemented from ScenarioModule.

override void FinePrint.ScenarioContractEvents.OnSave ( ConfigNode  node)
inlinevirtual

Reimplemented from ScenarioModule.

Property Documentation

int FinePrint.ScenarioContractEvents.GameSeed
staticget

The documentation for this class was generated from the following file: