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static void | CloseGUI () |
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static void | Load3d () |
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static void | Load3d (String _path) |
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static void | Load3d (bool _makecol) |
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static void | Load3d (bool _makecol, bool _save) |
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static void | Load3d (bool _makecol, bool _save, LoadCallback usercallback) |
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static void | Load3d (String _path, bool _makecol, bool _save) |
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static void | Load3d (String _path, bool _makecol, bool _save, LoadCallback usercallback) |
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static void | Loaded (bool success) |
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static void | LoadHandle () |
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static bool | ProjectCreate (string name, string path) |
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static void | ProjectRegister () |
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static bool | ProjectSilentCreate (string name, string path, bool replace) |
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static bool | ProjectSilentLoad (string name, string path) |
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static void | ProjectsMenu () |
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static string | ResolvePath (string filepath, string basepath, bool wwwload) |
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static void | SaveMeshesToProject (GameObject[] gos, bool replace) |
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static void | SaveTexturesToProject (Texture2D[] textures, bool replace) |
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static void | SaveTextureToProject (Texture2D ct, bool replace) |
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static void FileIO.CloseGUI |
( |
| ) |
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inlinestatic |
static void FileIO.Load3d |
( |
| ) |
|
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inlinestatic |
static void FileIO.Load3d |
( |
String |
_path | ) |
|
|
inlinestatic |
static void FileIO.Load3d |
( |
bool |
_makecol | ) |
|
|
inlinestatic |
static void FileIO.Load3d |
( |
bool |
_makecol, |
|
|
bool |
_save |
|
) |
| |
|
inlinestatic |
static void FileIO.Load3d |
( |
bool |
_makecol, |
|
|
bool |
_save, |
|
|
LoadCallback |
usercallback |
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) |
| |
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inlinestatic |
static void FileIO.Load3d |
( |
String |
_path, |
|
|
bool |
_makecol, |
|
|
bool |
_save |
|
) |
| |
|
inlinestatic |
static void FileIO.Load3d |
( |
String |
_path, |
|
|
bool |
_makecol, |
|
|
bool |
_save, |
|
|
LoadCallback |
usercallback |
|
) |
| |
|
inlinestatic |
delegate void FileIO.LoadCallback |
( |
GameObject[] |
loaded | ) |
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static void FileIO.Loaded |
( |
bool |
success | ) |
|
|
inlinestatic |
static void FileIO.LoadHandle |
( |
| ) |
|
|
inlinestatic |
static bool FileIO.ProjectCreate |
( |
string |
name, |
|
|
string |
path |
|
) |
| |
|
inlinestatic |
!! overwite append project data to projectlistfile
static void FileIO.ProjectRegister |
( |
| ) |
|
|
inlinestatic |
static bool FileIO.ProjectSilentCreate |
( |
string |
name, |
|
|
string |
path, |
|
|
bool |
replace |
|
) |
| |
|
inlinestatic |
static bool FileIO.ProjectSilentLoad |
( |
string |
name, |
|
|
string |
path |
|
) |
| |
|
inlinestatic |
static void FileIO.ProjectsMenu |
( |
| ) |
|
|
inlinestatic |
static string FileIO.ResolvePath |
( |
string |
filepath, |
|
|
string |
basepath, |
|
|
bool |
wwwload |
|
) |
| |
|
inlinestatic |
static void FileIO.SaveMeshesToProject |
( |
GameObject[] |
gos, |
|
|
bool |
replace |
|
) |
| |
|
inlinestatic |
static void FileIO.SaveTexturesToProject |
( |
Texture2D[] |
textures, |
|
|
bool |
replace |
|
) |
| |
|
inlinestatic |
static void FileIO.SaveTextureToProject |
( |
Texture2D |
ct, |
|
|
bool |
replace |
|
) |
| |
|
inlinestatic |
string FileIO.AppDataFolder ="" |
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static |
string FileIO.CurProjectFolder ="" |
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static |
string FileIO.CurProjectName ="" |
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static |
DirectoryInfo FileIO.dI = null |
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static |
string FileIO.FBTitle = "" |
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static |
string FileIO.FileExt = "" |
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static |
bool FileIO.ignoreMaterials |
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static |
bool FileIO.isProject =false |
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static |
GameObject [] FileIO.LastLoaded |
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static |
string FileIO.location = "" |
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static |
bool FileIO.LOCKMOUSE =false |
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static |
string FileIO.PFolder ="" |
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static |
Personal Folder i.e. MyDocs etc;.
string FileIO.projectdatafile ="ProjectData.xml" |
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static |
string FileIO.projectfolderamend ="_(XProject)" |
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static |
GameObject FileIO.ProjectGO |
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static |
string FileIO.projectmeshext =".mesh" |
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static |
string FileIO.projectmeshfolder ="Meshes" |
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static |
string FileIO.projecttexturefolder ="Textures" |
|
static |
string FileIO.RootDir = "/" |
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static |
string FileIO.startFolder = "" |
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static |
The documentation for this class was generated from the following file:
- KSP/Assets/Plugins/RuntimeImportLib-Alpha0.4/CORE/FileIO.cs