void FXCamera.ApplyObliqueness |
( |
float |
ob | ) |
|
|
inline |
bool FXCamera.applyObliqueness = true |
float FXCamera.cameraDistance = 10f |
float FXCamera.cameraSqrDistance |
bool FXCamera.debugShader |
Shader FXCamera.depthDebugShader |
Vector3 FXCamera.effectDirection |
float FXCamera.falloff1 = 1 |
float FXCamera.falloff2 = 1 |
float FXCamera.falloff3 = 1 |
float FXCamera.intensity = 0.11f |
float FXCamera.obliqueness |
int FXCamera.occlusionMapResolution = 512 |
float FXCamera.projectionBias = 0.001f |
float FXCamera.projectionRange = 50f |
Shader [] FXCamera.ReplacementShaders |
int FXCamera.shaderLOD = 0 |
Texture2D FXCamera.texture |
float FXCamera.textureScale = 1f |
float FXCamera.textureSpeed = 2f |
float FXCamera.wobble = 1f |
The documentation for this class was generated from the following file: