static bool ExtendedInput.DetectKeyDown |
( |
List< KeyCode > |
keyValues, |
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out KeyCodeExtended |
key |
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) |
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inlinestatic |
Returns true if there is a key down during the frame the user start pressing down.
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Returns true while the user holds down the key identified by name. Think auto fire.
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Returns true during the frame the user starts pressing down the key identified by name.
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Returns true during the frame the user releases the key identified by name.
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The documentation for this class was generated from the following file: