void Expansions.ExpansionBuildWindow.CreateSigningKey |
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Generate a new Public/Private RSA key pair. These help us to ensure that bundles loaded as expansions are ours
Only regenerate these if we are happy to reset a bunch of keys The private key is an editor only component The public key is stored in a static var in the ExpansionsLoader class
void Expansions.ExpansionBuildWindow.PrintAssetBundleNamesToConsole |
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Print all the AssetBundles in the project to the debug log
The documentation for this class was generated from the following file: