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float | CanvasHeight () |
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float | CanvasWidth () |
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void | Circle (float x, float y, float radius) |
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void | Circumference (float x, float y, float radius) |
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void | Circumference (float x, float y, float radius, Color col) |
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void | Clear () |
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void | Clear (Color col) |
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void | ContourPlot (ContourPlotEvaluateColor evaluateColorFn) |
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delegate Color | ContourPlotEvaluateColor (float x, float y) |
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void | Cross (float x, float y, int radiusX=5, int radiusY=5) |
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void | DashedLineV (float x, int step, Color col) |
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void | DestroyTexture () |
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void | Dot (float x, float y) |
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void | Dot (float x, float y, Color col) |
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void | DotGrid (float stepX, float stepY) |
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void | DottedGrid (float stepX, float stepY, int step, Color col) |
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void | DottedLineV (float x, int step, Color col) |
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void | Ellipse (float x, float y, float rx, float ry) |
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void | FillEllipse (float x, float y, float rx, float ry) |
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void | FillRect (float x, float y, float width, float height) |
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void | FillRect (float x, float y, float width, float height, Color col) |
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void | Function (System.Func< float, float > func, float x0, float x1, float stepSize=-1.0f) |
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void | Function (System.Func< float, float > func, float stepSize=-1.0f) |
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void | Function (System.Func< float, float > func, Color col) |
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void | Function (System.Func< float, float > func, float x0, float x1, Color col, float stepSize) |
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int | GetPixelHeight (float height) |
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int | GetPixelWidth (float width) |
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int | GetPixelX (float x) |
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int | GetPixelY (float y) |
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void | Grid (float stepX, float stepY) |
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void | Grid (float stepX, float stepY, Color col) |
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void | GUIDraw (int x, int y) |
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void | GUIStretchDraw (int x, int y, int width, int height) |
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void | GUIStretchDraw (int x, int y, int width) |
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void | HorizontalAction (System.Action< float > action, float interval, float offset=0.0f) |
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void | HorizontalGrid (float stepY) |
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void | HorizontalLine (float y) |
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void | Line (float x0, float y0, float x1, float y1) |
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void | LineH (float y, Color col) |
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void | LineTo (float x1, float y1) |
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void | LineV (float x, Color col) |
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void | MoveTo (float x0, float y0) |
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void | Pixel (float x, float y) |
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float | Pixels2CanvasX (int pixels) |
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float | Pixels2CanvasY (int pixels) |
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int | PixelsWidth () |
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void | Rect (float x, float y, float width, float height, Color col) |
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void | Rectangle (float x, float y, float width, float height) |
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void | ResizeTexture (int pixelsWd, int pixelsHt) |
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void | Restore () |
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void | Save () |
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void | SaveToPNG (string fileNameAndPath) |
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void | SetAlpha (float value) |
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void | SetAlphaBlend (bool value) |
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void | SetFunctionResolution (int value) |
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void | SolidFunction (System.Func< float, float > func, float x0, float x1) |
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void | SolidFunction (System.Func< float, float > func) |
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| TextureCanvas (int pixelsWd, int pixelsHt, Rect canvasRect) |
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| TextureCanvas (int pixelsWd, int pixelsHt, float canvasWd, float canvasHt) |
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| TextureCanvas (int pixelsWd, int pixelsHt) |
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| TextureCanvas () |
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| TextureCanvas (int pixelsWd, int pixelsHt, float canvasX0, float canvasY0, float canvasWd, float canvasHt) |
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void | VerticalAction (System.Action< float > action, float interval, float offset=0.0f) |
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void | VerticalGrid (float stepX) |
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void | VerticalLine (float x) |
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