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static float | ClampAngle (float angle) |
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static float | ClampAngle360 (float angle) |
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static float | ClampMagnitude (float a, float min, float max) |
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static Vector3 | ClosestPointOnPlane (Vector3 planePoint, Vector3 planeNormal, Vector3 point) |
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static float | CubicLerp (float x0, float y0, float x1, float y1, float x) |
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static float | CubicLerp (Vector2 from, Vector2 to, float t) |
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static float | FastAbs (float x) |
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static float | FloorDecimals (float value, int decimals) |
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static Vector3 | FloorDecimals (Vector3 value, int decimals) |
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static bool | IsSimilar (float a, float b, float threshold=0.0001f) |
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static bool | IsSimilarOrGreater (float a, float b, float threshold=0.0001f) |
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static bool | IsSimilarOrSmaller (float a, float b, float threshold=0.0001f) |
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static float | Lin2Log (float val) |
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static Vector3 | Lin2Log (Vector3 val) |
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static float | LinearLerp (float x0, float y0, float x1, float y1, float x) |
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static float | LinearLerp (Vector2 from, Vector2 to, float t) |
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static float | MaxAbs (float a, float b) |
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static float | MinAbs (float a, float b) |
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static float | RoundDecimals (float value, int decimals) |
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static Vector3 | RoundDecimals (Vector3 value, int decimals) |
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static float | SmootherStep (float from, float to, float t) |
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static float | SmoothStep (float from, float to, float t) |
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static float | TangentLerp (float x0, float y0, float x1, float y1, float a, float b, float x) |
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static float | TangentLerp (Vector2 from, Vector2 to, float a, float b, float t) |
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static float | UnclampedLerp (float from, float to, float t) |
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static bool | Vector3Equals (Vector3 a, Vector3 b) |
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