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static void | ComputeCentroid (MeshCollider meshCollider, out Vector3 centroid, out float volume) |
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static void | ComputeCentroid (MeshCollider[] meshColliders, out Vector3 centroid, out float volume) |
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static void | DrawColliderGizmos (Collider[] colliders, Color color, bool includeInactiveInHierarchy, bool includeNonConvex) |
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static Collider[] | GetSolidColliders (Transform transform, bool includeInactive) |
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static void EdyCommonTools.ColliderUtility.ComputeCentroid |
( |
MeshCollider |
meshCollider, |
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out Vector3 |
centroid, |
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out float |
volume |
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) |
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inlinestatic |
static void EdyCommonTools.ColliderUtility.ComputeCentroid |
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MeshCollider[] |
meshColliders, |
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out Vector3 |
centroid, |
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out float |
volume |
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) |
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inlinestatic |
static void EdyCommonTools.ColliderUtility.DrawColliderGizmos |
( |
Collider[] |
colliders, |
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Color |
color, |
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bool |
includeInactiveInHierarchy, |
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bool |
includeNonConvex |
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) |
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inlinestatic |
static Collider [] EdyCommonTools.ColliderUtility.GetSolidColliders |
( |
Transform |
transform, |
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bool |
includeInactive |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: