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| DirectionTarget (string name) |
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| DirectionTarget (string name, string displayName) |
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new void | Update (Vector3d direction) |
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void | Update (Vessel v, double pitch, double heading, bool degrees=false) |
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bool | GetActiveTargetable () |
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string | GetDisplayName () |
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Vector3 | GetFwdVector () |
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string | GetName () |
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Vector3 | GetObtVelocity () |
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Orbit | GetOrbit () |
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OrbitDriver | GetOrbitDriver () |
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Vector3 | GetSrfVelocity () |
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VesselTargetModes | GetTargetingMode () |
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Transform | GetTransform () |
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Vessel | GetVessel () |
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| PositionTarget (string name) |
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| PositionTarget (string name, string displayName) |
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void | Update (CelestialBody body, double latitude, double longitude) |
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void | Update (CelestialBody body, double latitude, double longitude, double altitude) |
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void | Update (Vector3d position) |
| Call this every frame to make sure the target transform stays up to date More...
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DirectionTarget.DirectionTarget |
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string |
name | ) |
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inline |
DirectionTarget.DirectionTarget |
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string |
name, |
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string |
displayName |
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) |
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inline |
new void DirectionTarget.Update |
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Vector3d |
direction | ) |
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inline |
void DirectionTarget.Update |
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Vessel |
v, |
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double |
pitch, |
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double |
heading, |
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bool |
degrees = false |
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) |
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inline |
The documentation for this class was generated from the following file: