static void DatabaseLoaderModel_DAE.DAE.AddReducedMeshColliders |
( |
GameObject[] |
gs, |
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string |
method |
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) |
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inlinestatic |
< Debug.Log(PM.VerticesTotal);
GameObject DatabaseLoaderModel_DAE.DAE.Load |
( |
UrlDir.UrlFile |
urlFile, |
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FileInfo |
file |
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) |
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inline |
bool DatabaseLoaderModel_DAE.DAE.EnforceSingleObj = false |
bool DatabaseLoaderModel_DAE.DAE.MakeCollider = false |
float DatabaseLoaderModel_DAE.DAE.objmaxsize = 1000.0F |
float DatabaseLoaderModel_DAE.DAE.objminsize = 0.001F |
string DatabaseLoaderModel_DAE.DAE.objPath |
The documentation for this class was generated from the following file: