Kerbal Space Program
1.12.4
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Public Member Functions | |
string | GetSituationString (Vessel.Situations sit, CelestialBody body, string biomeName) |
override bool | MeetRequirements () |
Test to see if this contract type meets requirements to be able to create a contract More... | |
Public Member Functions inherited from Contracts.Contract | |
bool | Accept () |
ContractParameter | AddParameter (ContractParameter parameter, string id=null) |
virtual bool | CanBeCancelled () |
If this contract can be cancelled More... | |
virtual bool | CanBeDeclined () |
If this contract can be declined More... | |
virtual bool | CanBeFailed () |
If this contract can fail More... | |
bool | Cancel () |
bool | Complete () |
Contract () | |
bool | Decline () |
bool | Fail () |
void | GenerateFailed () |
ContractParameter | GetParameter (int index) |
ContractParameter | GetParameter (string id) |
ContractParameter | GetParameter (System.Type type) |
T | GetParameter< T > (string id=null) |
bool | IsFinished () |
void | Kill () |
Prepares a contract to be forcibly removed from the contract system. More... | |
virtual string | MissionControlTextRich () |
bool | Offer () |
void | ParameterStateUpdate (ContractParameter p) |
void | Register () |
Registers all event hooks when contract is spawned in correct scene and is active More... | |
void | RemoveParameter (int index) |
void | RemoveParameter (string id) |
void | RemoveParameter (System.Type type) |
void | RemoveParameter (ContractParameter parameter) |
void | Reset () |
void | Save (ConfigNode node) |
void | SetViewed (Viewed viewed) |
Sets whether the player has either seen or read a contract in Mission Control. More... | |
void | Unregister () |
Unregisters all event hooks when contract becomes inactive or scene changes More... | |
void | Update () |
void | Withdraw () |
Public Attributes | |
bool | PartIsExperimental |
string | PartName |
Public Attributes inherited from Contracts.Contract | |
bool | AutoAccept |
Whether this contract is automatically accepted after being offered by the contract system. More... | |
double | FundsAdvance |
The funds advance gained from accepting this mission More... | |
double | FundsCompletion |
The funds gained for completing the mission More... | |
double | FundsFailure |
The funds gained for failing the mission More... | |
bool | IgnoresWeight |
Whether this contract ignores weight changes, always staying at default. More... | |
EventData< State > | OnStateChange = new EventData<State>("OnStateChange") |
EventData< Viewed > | OnViewedChange = new EventData<Viewed>("OnViewedChange") |
float | ReputationCompletion |
The reputation gain for completing the mission More... | |
float | ReputationFailure |
The reputation gain for failing to complete the mission before the deadline More... | |
float | ScienceCompletion |
The science gained for completing the mission More... | |
double | TimeDeadline |
The time duration from when this mission was accepted until the deadline is hit More... | |
double | TimeExpiry |
The time duration from when this mission was generated until it expires More... | |
Protected Member Functions | |
override bool | Generate () |
Generates a new random mission More... | |
override string | GetDescription () |
Generates the human readable mission text from instance info More... | |
override string | GetSynopsys () |
Generates the human readable mission text from instance info More... | |
override string | GetTitle () |
Generates the human readable mission text from instance info More... | |
override List< CelestialBody > | GetWeightBodies () |
Optional celestial bodies to use when making weight changes. More... | |
override string | MessageCompleted () |
Overload to replace standard 'contract complete' message More... | |
override void | OnAccepted () |
override void | OnFinished () |
override void | OnLoad (ConfigNode node) |
override void | OnRegister () |
Registers all event hooks when contract is spawned in correct scene and is active More... | |
override void | OnSave (ConfigNode node) |
override void | OnUnregister () |
Unregisters all event hooks when contract becomes inactive or scene changes More... | |
Protected Member Functions inherited from Contracts.Contract | |
bool | AddKeywords (params string[] keywords) |
bool | AddKeywordsRequired (params string[] keywords) |
virtual void | AwardAdvance () |
virtual void | AwardCompletion () |
float | GetDestinationWeight (CelestialBody body) |
virtual string | GetHashString () |
virtual string | GetNotes () |
Generates the human readable mission text from instance info More... | |
virtual string | MessageAccepted () |
Overload to replace standard 'contract complete' message More... | |
virtual string | MessageAdvances () |
Appended to the MessageAccepted when a mission is accepted More... | |
virtual string | MessageCancellationPenalties (double fundsPenalty, float repPenalty) |
Appended to the text when a mission is cancelled More... | |
virtual string | MessageCancelled () |
Overload to replace standard 'mission cancelled' message More... | |
virtual string | MessageDeadlineExpired () |
Overload to replace standard 'deadline expired' message More... | |
virtual string | MessageFailed () |
Overload to replace standard 'deadline expired' message More... | |
virtual string | MessageFailurePenalties () |
Appended to the text when a mission is failed More... | |
virtual string | MessageOffered () |
Overload to replace standard 'contract offered' message More... | |
virtual string | MessageOfferExpired () |
Overload to replace standard 'offer expired' message More... | |
virtual string | MessageRewards () |
Appended to the MessageCompleted text when a mission is completed More... | |
string | MissionNotes () |
string | MissionParameter (ContractParameter parameter, int indent) |
virtual void | OnCancelled () |
virtual void | OnCompleted () |
virtual void | OnDeadlineExpired () |
virtual void | OnDeclined () |
virtual void | OnFailed () |
virtual void | OnGenerateFailed () |
virtual void | OnOffered () |
virtual void | OnOfferExpired () |
virtual void | OnParameterStateChange (ContractParameter p) |
virtual void | OnRead () |
virtual void | OnReset () |
Called to reset the contract on scene loads, vessel changes, etc, if required. More... | |
virtual void | OnSeen () |
virtual void | OnUpdate () |
Called per frame - with current time - when contract is active More... | |
virtual void | OnWithdrawn () |
virtual void | PenalizeCancellation () |
virtual void | PenalizeFailure () |
void | SendStateMessage (string title, string message, MessageSystemButton.MessageButtonColor color, MessageSystemButton.ButtonIcons icon) |
Sends user a text message via messaging system More... | |
void | SetDeadlineDays (float days, CelestialBody body=null) |
void | SetDeadlineYears (float years, CelestialBody body=null) |
void | SetExpiry () |
void | SetExpiry (int minDays, int maxDays) |
void | SetExpiry (float minDays, float maxDays) |
void | SetFunds (float advance, float completion, CelestialBody body=null) |
void | SetFunds (float advance, float completion, float failure, CelestialBody body=null) |
void | SetReputation (float completion, float failure, CelestialBody body=null) |
void | SetReputation (float completion, CelestialBody body=null) |
void | SetScience (float completion, CelestialBody body=null) |
void | SetState (State newState) |
CelestialBody | WeightedBodyChoice (IList< CelestialBody > bodies, System.Random generator=null) |
Protected Attributes | |
CelestialBody | destination |
bool | hauled |
AvailablePart | tgtPart |
Vessel.Situations | tgtSituation |
Protected Attributes inherited from Contracts.Contract | |
Agent | agent = null |
double | dateAccepted |
double | dateDeadline |
double | dateExpire |
double | dateFinished |
Contract.DeadlineType | deadlineType = DeadlineType.Floating |
Contract.DeadlineType | expiryType = DeadlineType.Floating |
Contract.ContractPrestige | prestige |
Properties | |
bool | Hauled [get] |
Properties inherited from Contracts.Contract | |
Agent | Agent [get] |
Space agency or organisation that is requesting this mission More... | |
IEnumerable< ContractParameter > | AllParameters [get] |
System.Guid | ContractGuid [get] |
Globally unique mission identifier (will be unique even for two contracts considered to be repeats (matching ContractIDs)) More... | |
long | ContractID [get] |
Unique mission identifier (combines mission name and parameters) More... | |
static int | contractsInExistance [get, set] |
State | ContractState [get] |
Viewed | ContractViewed [get] |
double | DateAccepted [get] |
double | DateDeadline [get] |
double | DateExpire [get] |
double | DateFinished [get] |
string | Description [get] |
static double | GameTime [get] |
List< string > | Keywords [get] |
Keywords which help to score agent suitability for this contract More... | |
List< string > | KeywordsRequired [get] |
Keywords which MUST be matched by a mentality in order for agents/mentalities to be valid eg. A mentality which DOES NOT positively score these have these will fail verification (excludes others) More... | |
string | LocalizedContractState [get] |
int | MissionSeed [get] |
The seed that was used to generate the mission More... | |
string | Notes [get] |
int | ParameterCount [get] |
IContractParameterHost | Parent [get] |
Contract.ContractPrestige | Prestige [get] |
Difficulty that this contract was generated for More... | |
Contract | Root [get] |
string | Synopsys [get] |
ContractParameter | this[int index] [get] |
ContractParameter | this[string id] [get] |
ContractParameter | this[System.Type type] [get] |
string | Title [get] |
Properties inherited from Contracts.IContractParameterHost | |
int | ParameterCount [get] |
IContractParameterHost | Parent [get] |
Contract | Root [get] |
ContractParameter | this[int index] [get] |
ContractParameter | this[string id] [get] |
ContractParameter | this[System.Type type] [get] |
string | Title [get] |
Additional Inherited Members | |
Public Types inherited from Contracts.Contract | |
enum | ContractPrestige : int { ContractPrestige.Trivial = 0, ContractPrestige.Significant = 1, ContractPrestige.Exceptional = 2 } |
enum | DeadlineType : int { DeadlineType.Fixed, DeadlineType.Floating, DeadlineType.None } |
enum | State : int { State.Generated, State.Offered, State.OfferExpired, State.Declined, State.Cancelled, State.Active, State.Completed, State.DeadlineExpired, State.Failed, State.Withdrawn } |
enum | Viewed : int { Viewed.Unseen = 0, Viewed.Seen = 1, Viewed.Read = 2 } |
Static Public Member Functions inherited from Contracts.Contract | |
static Contract | Generate (System.Type contractType, Contract.ContractPrestige difficulty, int seed, State state) |
Generates a new random mission More... | |
static Contract | Load (Contract contract, ConfigNode node) |
Protected Types inherited from Contracts.Contract | |
enum | ProgressState { ProgressState.Unreached, ProgressState.Reached, ProgressState.Incomplete, ProgressState.Complete } |
Static Protected Member Functions inherited from Contracts.Contract | |
static int | CountBodies_Complete (bool includeKerbin, bool includeSun, string nodeComplete) |
static int | CountBodies_Reached (bool includeKerbin, bool includeSun) |
static List< CelestialBody > | GetBodies (bool includeKerbin, bool includeSun) |
static List< CelestialBody > | GetBodies (string nodeName, ProgressState nodeState, System.Func< CelestialBody, bool > where=null) |
static List< CelestialBody > | GetBodies (ProgressState bodyState, System.Func< CelestialBody, bool > where=null) |
static List< CelestialBody > | GetBodies (ProgressState bodyState, string nodeName, ProgressState nodeState, System.Func< CelestialBody, bool > where=null) |
static List< CelestialBody > | GetBodies_Complete (bool includeKerbin, bool includeSun, string complete) |
static List< CelestialBody > | GetBodies_InComplete (bool includeKerbin, bool includeSun, string notComplete) |
static List< CelestialBody > | GetBodies_NextUnreached (int depth, System.Func< CelestialBody, bool > where=null) |
static List< CelestialBody > | GetBodies_NotReached (bool includeKerbin, bool includeSun) |
static List< CelestialBody > | GetBodies_Reached (bool includeKerbin, bool includeSun) |
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inlineprotectedvirtual |
Generates a new random mission
< compile a list of all test subject parts in available or just-ahead nodes that do not have tests in other contracts
< module part ref isn't set until instantiated it seems.
< if we picked an unresearched part, add it as an 'experimental' one at R&D
< first down-select to only those which match our prestige.
< Apply constraints to bodies
< Remove unavailable situations
< remove basically everything but orbit from the sun
< hope there are any still left.
< remove basically everything but orbit from the sun
< hope there are any still left.
< If we are flying, clamp max to atmo height
< if we are in space, clamp min to min orbital alt
< Apply constraints
< Smoothly ramp repeatability as test subject count increases to avoid obnoxious early game repetition.
< add biome here later
< Hard limits, independent of multipliers or celestial bodies.
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Generates the human readable mission text from instance info
Reimplemented from Contracts.Contract.
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inline |
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inlineprotectedvirtual |
Generates the human readable mission text from instance info
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Generates the human readable mission text from instance info
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Optional celestial bodies to use when making weight changes.
Reimplemented from Contracts.Contract.
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inlinevirtual |
Test to see if this contract type meets requirements to be able to create a contract
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Overload to replace standard 'contract complete' message
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
< If we picked an unresearched part (or a part that is already experimental), add it as an 'experimental' one at R&D.
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Registers all event hooks when contract is spawned in correct scene and is active
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Reimplemented from Contracts.Contract.
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inlineprotectedvirtual |
Unregisters all event hooks when contract becomes inactive or scene changes
Reimplemented from Contracts.Contract.
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bool Contracts.Templates.PartTest.PartIsExperimental |
string Contracts.Templates.PartTest.PartName |
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