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| Fade (CameraFXModule fxModule, float duration, float falloff=1f) |
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override void | OnFXAdded (CameraFXCollection host) |
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override void | OnFXRemoved (CameraFXCollection host) |
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override Vector3 | UpdateLocalPosition (Vector3 defaultPos, Vector3 currPos, float m, Views viewMask) |
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override Quaternion | UpdateLocalRotation (Quaternion defaultRot, Quaternion currRot, float m, Views viewMask) |
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| CameraFXModule (string id, Views views, float rotFactor=1f, float linFactor=1f) |
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virtual string | GetModuleID () |
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virtual bool | IsActive () |
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CameraFXModules.Fade.Fade |
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CameraFXModule |
fxModule, |
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float |
duration, |
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float |
falloff = 1f |
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) |
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inline |
override Vector3 CameraFXModules.Fade.UpdateLocalPosition |
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Vector3 |
defaultPos, |
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Vector3 |
currPos, |
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float |
m, |
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Views |
viewMask |
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) |
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inlinevirtual |
override Quaternion CameraFXModules.Fade.UpdateLocalRotation |
( |
Quaternion |
defaultRot, |
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Quaternion |
currRot, |
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float |
m, |
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Views |
viewMask |
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) |
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inlinevirtual |
float CameraFXModules.Fade.duration |
float CameraFXModules.Fade.falloff |
float CameraFXModules.Fade.fxScale |
float CameraFXModules.Fade.T |
float CameraFXModules.Fade.T0 |
The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/FX/CameraFX/FXModules/Fade.cs