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static GUISkin | GetGUISkin (string skinName) |
| Returns a reference to the GUI Skin with the given name. More...
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static GameObject | GetPrefab (string prefabName) |
| Returns a reference to the prefab with the given name, so it can be instantiated. More...
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static T | GetPrefab< T > (string prefabName) |
| Returns a reference to the prefab with the given name, so it can be instantiated. More...
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static UnityEngine.Sprite | GetSprite (string spriteName) |
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static Texture2D | GetTexture (string textureName) |
| Returns a reference to the texture with the given name. More...
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static RDTechTree | RnDTechTree [get] |
| RnDTechTree provides methods to access the nodes on the RnD tech tree, even if no instance of it exists More...
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static GUISkin AssetBase.GetGUISkin |
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string |
skinName | ) |
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inlinestatic |
Returns a reference to the GUI Skin with the given name.
- Parameters
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- Returns
static GameObject AssetBase.GetPrefab |
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string |
prefabName | ) |
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inlinestatic |
Returns a reference to the prefab with the given name, so it can be instantiated.
- Parameters
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- Returns
Returns a reference to the prefab with the given name, so it can be instantiated.
- Parameters
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- Returns
static UnityEngine.Sprite AssetBase.GetSprite |
( |
string |
spriteName | ) |
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inlinestatic |
static Texture2D AssetBase.GetTexture |
( |
string |
textureName | ) |
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inlinestatic |
Returns a reference to the texture with the given name.
- Parameters
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- Returns
GUISkin [] AssetBase.guiSkins |
GameObject [] AssetBase.prefabs |
GameObject [] AssetBase.prefabsAutoSpawn |
UnityEngine.Sprite [] AssetBase.sprites |
Texture2D [] AssetBase.textures |
RnDTechTree provides methods to access the nodes on the RnD tech tree, even if no instance of it exists
The documentation for this class was generated from the following file: