void AngleRenderEject.DrawAngle |
( |
CelestialBody |
bodyOrigin, |
|
|
Double |
angleTarget, |
|
|
Boolean |
ToRetrograde, |
|
|
double |
time |
|
) |
| |
|
inline |
void AngleRenderEject.HideAngle |
( |
| ) |
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|
inline |
Double AngleRenderEject.AngleTargetValue |
|
getset |
The target Angle to Draw - if we have a target
The Body we are measuring from
Boolean AngleRenderEject.DrawToRetrograde |
|
getset |
Is the angle drawing to the orbit retrograde
Boolean AngleRenderEject.isAngleVisible |
|
getset |
Boolean AngleRenderEject.IsBecomingInvisible |
|
getset |
Is the angle in the process of being hidden
Boolean AngleRenderEject.isBecomingVisible |
|
get |
Is the angle in the process of becoming visible
Boolean AngleRenderEject.isDrawing |
|
getset |
Boolean AngleRenderEject.isVisible |
|
get |
Is the angle drawn and visible on screen
Orbit AngleRenderEject.VesselOrbit |
|
getset |
The Vessel we are using to display the eject against
The documentation for this class was generated from the following file: