Distance(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
Dot(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
Equals(object other) | UnityEngine.Vector4d | inline |
GetHashCode() | UnityEngine.Vector4d | inline |
Lerp(Vector4d from, Vector4d to, double t) | UnityEngine.Vector4d | inlinestatic |
magnitude | UnityEngine.Vector4d | |
Magnitude(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
Max(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
Min(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
MoveTowards(Vector4d current, Vector4d target, double maxDistanceDelta) | UnityEngine.Vector4d | inlinestatic |
Normalize(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
Normalize() | UnityEngine.Vector4d | inline |
normalized | UnityEngine.Vector4d | |
one | UnityEngine.Vector4d | static |
operator UnityEngine.Vector4(Vector4d q) | UnityEngine.Vector4d | inlinestatic |
operator Vector3d(Vector4d v) | UnityEngine.Vector4d | inlinestatic |
operator Vector4d(UnityEngine.Vector4 q) | UnityEngine.Vector4d | inlinestatic |
operator Vector4d(Vector3d v) | UnityEngine.Vector4d | inlinestatic |
operator!=(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
operator*(Vector4d a, double d) | UnityEngine.Vector4d | inlinestatic |
operator*(double d, Vector4d a) | UnityEngine.Vector4d | inlinestatic |
operator+(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
operator-(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
operator-(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
operator/(Vector4d a, double d) | UnityEngine.Vector4d | inlinestatic |
operator==(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
Project(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
Scale(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
Scale(Vector4d scale) | UnityEngine.Vector4d | inline |
sqrMagnitude | UnityEngine.Vector4d | |
SqrMagnitude(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
SqrMagnitude() | UnityEngine.Vector4d | inline |
this[int index] | UnityEngine.Vector4d | |
ToString() | UnityEngine.Vector4d | inline |
ToString(string format) | UnityEngine.Vector4d | inline |
Vector4d(double x, double y, double z, double w) | UnityEngine.Vector4d | inline |
Vector4d(double x, double y, double z) | UnityEngine.Vector4d | inline |
Vector4d(double x, double y) | UnityEngine.Vector4d | inline |
w | UnityEngine.Vector4d | |
x | UnityEngine.Vector4d | |
y | UnityEngine.Vector4d | |
z | UnityEngine.Vector4d | |
zero | UnityEngine.Vector4d | static |