Kerbal Space Program  1.12.4
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Vessel Member List

This is the complete list of members for Vessel, including all inherited members.

accelerationVessel
ActionControlBlocked(KSPActionGroup actionGroup)Vesselinline
ActionGroupsVessel
altimeterDisplayStateVessel
altitudeVessel
angularMomentumVessel
angularVelocityVessel
angularVelocityDVessel
AttachPatchedConicsSolver()Vesselinline
AutoCleanVessel
AutoCleanReasonVessel
AutopilotVessel
AutoRename(Vessel v, string baseName)Vesselinlinestatic
AxisControlBlocked(KSPAxisGroup axisGroup)Vesselinline
BackupVessel()Vesselinline
BestSituationVessel
BuildCrossfeedPartSets()Vesselinline
ChangeWorldVelocity(Vector3d velOffset)Vesselinline
CheckAirstreamShields()Vesselinline
CheckGroundCollision()Vesselinline
CheckKill()Vesselinline
checkLanded()Vesselinline
checkSplashed()Vesselinline
checkVisibility()Vesselinline
Clean(string reason="")Vesselinline
ClearActiveInternalSpace()Vesselinline
ClearStaging()Vesselinline
CoMVessel
CoMDVessel
CometVessel
connectionVessel
ConnectionVessel
ContainsCollider(Collider c)Vesselinline
ControlLevel enum nameVessel
convectiveMachFluxVessel
CopyOverrides(Vessel v)Vesselinline
crewVesselprotected
crewablePartsVessel
crewCachedPartCountVesselprotected
crewedPartsVessel
CrewListSetDirty()Vesselinline
CrewWasModified(Vessel vessel)Vesselinlinestatic
CrewWasModified(Vessel vessel1, Vessel vessel2)Vesselinlinestatic
crossfeedSetsVessel
ctrlStateVessel
CurrentCoMVessel
CurrentControlLevelVessel
currentStageVessel
CycleAllAutoStrut()Vesselinline
DespawnCrew()Vesselinline
DestroyVesselComponents()Vesselinline
DetachPatchedConicsSolver()Vesselinline
Die()Vesselinline
directSunlightVessel
DiscoveryInfoVessel
displaylandedAtVessel
distanceLandedPackThresholdVessel
distanceLandedUnpackThresholdVessel
distancePackThresholdVessel
distanceTraveledVessel
distanceUnpackThresholdVessel
dockingPortsVessel
easingInToSurfaceVessel
EditableNodesVessel
evaControllerVessel
EVALadderVesselVessel
FallBackReferenceTransform()Vesselinline
FeedInputFeed()Vesselinline
FindDefaultVesselType()Vesselinline
FindPartModuleImplementing< T >()Vesselinline
FindPartModulesImplementing< T >()Vesselinline
FindVesselModuleImplementing< T >()Vesselinline
flightPlanNodeVessel
flowGraphVessel
frameWasRotatingVessel
geeForceVessel
GetActiveParts()Vesselinline
GetActiveTargetable()Vesselinline
GetConnectedResourceTotals(int id, out double amount, out double maxAmount, bool pulling=true)Vesselinline
GetConnectedResourceTotals(int id, bool simulate, out double amount, out double maxAmount, bool pulling=true)Vesselinline
GetConnectedResourceTotals(int id, out double amount, out double maxAmount, double threshold, bool pulling=true)Vesselinline
GetConnectedResourceTotals(int id, bool simulate, out double amount, out double maxAmount, double threshold, bool pulling=true)Vesselinline
GetControlState(FlightCtrlState state)Vesselinline
GetCrewCapacity()Vesselinline
GetCrewCount()Vesselinline
GetCurrentOrbit()Vesselinline
GetDisplayName()Vesselinline
GetDominantVessel(Vessel v1, Vessel v2)Vesselinlinestatic
GetFwdVector()Vesselinline
GetGroundLevelAngle()Vesselinlinevirtual
GetHeightFromSurface()Vesselinline
GetHeightFromTerrain(bool overRidePacked=false)Vesselinline
GetHitFromSurface()Vesselinline
GetLandedAtString(string landedAt)Vesselinlinestatic
GetMETString(Vessel v)Vesselinlinestatic
GetName()Vesselinline
GetNextManeuverTime(Vessel v, out bool hasManeuver)Vesselinlinestatic
GetObtVelocity()Vesselinline
GetOrbit()Vesselinline
GetOrbitDriver()Vesselinline
GetReferenceTransformPart()Vesselinline
GetSituationString(Situations situation)Vesselinlinestatic
GetSituationString(Vessel v)Vesselinlinestatic
GetSrfVelocity()Vesselinline
GetTargetingMode()Vesselinline
GetTotalMass()Vesselinline
GetTransform()Vesselinline
GetVessel()Vesselinline
GetVesselCrew()Vesselinline
GetWorldPos3D()Vesselinline
GoOffRails()Vesselinline
GoOnRails()Vesselinline
graviticAccelerationVessel
GroundContactsVessel
GroundLevelAngleVessel
GroupOverrideVessel
gThreshVessel
HasValidContractObjectives(params string[] objectiveTypes)Vesselinline
HasValidContractObjectives(List< string > objectiveTypes, bool copy=true)Vesselinline
HeightFromPartOffsetGlobalVesselstatic
heightFromPartOffsetLocalVessel
heightFromSurfaceVessel
HeightFromSurfaceHitVessel
heightFromTerrainVessel
HoldPhysicsVessel
idVessel
IgnoreCollisionsFramesVessel
IgnoreGForces(int frames)Vesselinline
IgnoreSpeed(int frames)Vesselinline
IgnoreSpeedActiveVessel
Initialize(bool fromShipAssembly=false)Vesselinline
isActiveVesselVessel
IsAnchoredVessel
IsClearToSave()Vesselinline
isCommandableVessel
IsControllableVessel
isEVAVessel
IsFirstFrame()Vesselinline
isPersistentVessel
IsRecoverableVessel
IsValidVesselName(string name)Vesselinlinestatic
KillPermanentGroundContact()Vesselinline
krakensbaneAccVessel
LandedVessel
landedAtVessel
landedAtLastVessel
LandedInKSCVessel
LandedInStockLaunchSiteVessel
LandedOrSplashedVessel
lastBodyVessel
lastUTVessel
lastVelVessel
latitudeVessel
launchedFromVessel
launchTimeVessel
Load()Vesselinline
loadDistanceVesselstatic
loadedVessel
LoadVesselModules(ConfigNode node)Vesselinline
localCoMVessel
longitudeVessel
machVessel
mainBodyVessel
MakeActive()Vesselinline
MakeInactive()Vesselinline
mapObjectVessel
maxControlLevelVessel
missionTimeVessel
MurderCrew()Vesselinline
navigationWaypointVessel
NumOverrideGroupsVesselstatic
objectUnderVesselVessel
obt_speedVessel
obt_velocityVessel
OffsetVelocity(Vector3d correction)Vesselinline
OnAutopilotUpdateVessel
onCrewTransferred(GameEvents.HostedFromToAction< ProtoCrewMember, Part > data)Vesselinlineprotected
OnDestroy()Vesselinline
OnFlyByWireVessel
OnJustAboutToBeDestroyedVessel
OnLoadFlightState(Dictionary< string, KSPParseable > dataPool)Vesselinline
OnPostAutopilotUpdateVessel
OnPreAutopilotUpdateVessel
OnSaveFlightState(Dictionary< string, KSPParseable > dataPool)Vesselinline
orbitVessel
orbitDriverVessel
orbitRendererVessel
orbitTargeterVessel
OverrideActionControlVessel
OverrideAxisControlVessel
OverrideDefaultVessel
OverrideGroupNamesVessel
packedVessel
PartialControlHasSASRCSVesselstatic
partMaxGThreshVessel
partsVessel
PartsVessel
PartsContain(uint partPersistentId)Vesselinline
patchedConicRendererVessel
PatchedConicsAttachedVessel
patchedConicSolverVessel
permanentGroundContactVessel
persistentIdVessel
perturbationVessel
pqsAltitudeVessel
PQSAltitude()Vesselinline
PQSmaxLevelVessel
PQSminLevelVessel
precalcVessel
presThreshVessel
printCollisions()Vesselinline
printGroundContacts()Vesselinline
protoVesselVessel
pTIVessel
radarAltitudeVessel
rb_velocityVessel
rb_velocityDVessel
RebuildCrewList()Vesselinline
RecallReferenceTransform()Vesselinline
ReferenceTransformVessel
referenceTransformIdVessel
referenceTransformIdRecallVessel
RemoveCrew(ProtoCrewMember pcm)Vesselinline
RemoveCrew(string name)Vesselinline
RemoveCrewList(List< ProtoCrewMember > pcmList, bool updatePartCount)Vesselinline
RenameVessel()Vesselinline
RequestResource(Part part, int id, double demand, bool usePriority)Vesselinline
RequestResource(Part part, int id, double demand, bool usePriority, bool simulate)Vesselinline
ResetCollisionIgnores()Vesselinline
ResetGroundContact()Vesselinline
ResetRBAnchor()Vesselinline
resourcePartSetVessel
resourcesDirtyVessel
ResumeNavigation()Vesselinline
ResumeStaging()Vesselinline
ResumeTarget()Vesselinline
RevealAltitude()Vesselinline
RevealDisplayName()Vesselinline
RevealMass()Vesselinline
RevealName()Vesselinline
RevealSituationString()Vesselinline
RevealSpeed()Vesselinline
RevealType()Vesselinline
rootPartVessel
SetActiveInternalSpace(Part visiblePart)Vesselinline
SetActiveInternalSpaces(HashSet< Part > visibleParts)Vesselinline
SetAutoClean(string reason="")Vesselinline
SetControlState(FlightCtrlState state)Vesselinline
setControlStatesVessel
SetGroupOverride(int newGroup)Vesselinline
SetLandedAt(string landedAt, GameObject gO=null, string inputdisplaylandedAt="")Vesselinline
SetLoaded(bool loaded)Vesselinline
SetPosition(Vector3d position)Vesselinline
SetPosition(Vector3d position, bool usePristineCoords)Vesselinline
SetReferenceTransform(Part p, bool storeRecall=true)Vesselinline
SetRotation(Quaternion rotation)Vesselinline
SetRotation(Quaternion rotation, bool setPos)Vesselinline
SetWorldVelocity(Vector3d vel)Vesselinline
simulationCrossfeedSetsVessel
simulationResourcePartSetVessel
situationVessel
Situations enum nameVessel
SituationStringVessel
skipGroundPositioningVessel
skipGroundPositioningForDroppedPartVessel
SpawnCrew()Vesselinline
specificAccelerationVessel
srfRelRotationVessel
StartFromBackup(ProtoVessel pv)Vesselinline
StartFromBackup(ProtoVessel pv, FlightState st)Vesselinline
State enum nameVessel
stateVessel
suspensionLoadBalancerVessel
targetObjectVessel
terrainAltitudeVessel
terrainNormalVessel
this[int index]Vessel
this[uint flightID]Vessel
totalMassVessel
Translate(Vector3d offset)Vesselinline
Unload()Vesselinline
unloadDistanceVesselstatic
upVessel
upAxisVessel
UpdateAcceleration(double fdtRecip, bool fromUpdate)Vesselinline
UpdateCaches()Vesselinline
UpdateDistanceTraveled()Vesselinline
UpdateLandedSplashed()Vesselinline
UpdatePosVel()Vesselinline
UpdateResourceSets()Vesselinline
UpdateResourceSetsIfDirty()Vesselinline
updateResourcesOnEventVessel
UpdateVesselModuleActivation()Vesselinline
UpdateVesselSize()Vesselinline
velocityDVessel
verticalSpeedVessel
VesselAnchorExceptionsVesselstatic
VesselDeltaVVessel
vesselModulesVessel
vesselNameVessel
vesselRangesVessel
vesselSizeVessel
vesselSpawningVessel
VesselSurfaceVessel
vesselTransformVessel
vesselTypeVessel
VesselValuesVessel
warningThresholdGVesselstatic
waterOffsetVessel