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virtual void | Load (ConfigNode node, object host) |
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virtual void | Save (ConfigNode node, object host) |
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void | SetSceneVisibility (UI_Scene scene, bool state) |
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void | Setup (BaseField field) |
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UI_Scene | affectSymCounterparts = UI_Scene.Editor |
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bool | controlEnabled = true |
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Callback< BaseField, object > | onFieldChanged = null |
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Callback< BaseField, object > | onSymmetryFieldChanged = null |
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UIPartActionItem | partActionItem = null |
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bool | requireFullControl = false |
| Does this require full, not just partial, control? More...
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UI_Scene | scene = UI_Scene.All |
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bool | suppressEditorShipModified = false |
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static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
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static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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BaseField | field |
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The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/GameDatabase/UI_Controls/UI_Group.cs