Kerbal Space Program  1.12.4
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Steamworks.SteamGameServerNetworking Member List

This is the complete list of members for Steamworks.SteamGameServerNetworking, including all inherited members.

AcceptP2PSessionWithUser(CSteamID steamIDRemote)Steamworks.SteamGameServerNetworkinginlinestatic
AllowP2PPacketRelay(bool bAllow)Steamworks.SteamGameServerNetworkinginlinestatic
CloseP2PChannelWithUser(CSteamID steamIDRemote, int nChannel)Steamworks.SteamGameServerNetworkinginlinestatic
CloseP2PSessionWithUser(CSteamID steamIDRemote)Steamworks.SteamGameServerNetworkinginlinestatic
CreateConnectionSocket(uint nIP, ushort nPort, int nTimeoutSec)Steamworks.SteamGameServerNetworkinginlinestatic
CreateListenSocket(int nVirtualP2PPort, uint nIP, ushort nPort, bool bAllowUseOfPacketRelay)Steamworks.SteamGameServerNetworkinginlinestatic
CreateP2PConnectionSocket(CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)Steamworks.SteamGameServerNetworkinginlinestatic
DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd)Steamworks.SteamGameServerNetworkinginlinestatic
DestroySocket(SNetSocket_t hSocket, bool bNotifyRemoteEnd)Steamworks.SteamGameServerNetworkinginlinestatic
GetListenSocketInfo(SNetListenSocket_t hListenSocket, out uint pnIP, out ushort pnPort)Steamworks.SteamGameServerNetworkinginlinestatic
GetMaxPacketSize(SNetSocket_t hSocket)Steamworks.SteamGameServerNetworkinginlinestatic
GetP2PSessionState(CSteamID steamIDRemote, out P2PSessionState_t pConnectionState)Steamworks.SteamGameServerNetworkinginlinestatic
GetSocketConnectionType(SNetSocket_t hSocket)Steamworks.SteamGameServerNetworkinginlinestatic
GetSocketInfo(SNetSocket_t hSocket, out CSteamID pSteamIDRemote, out int peSocketStatus, out uint punIPRemote, out ushort punPortRemote)Steamworks.SteamGameServerNetworkinginlinestatic
IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket)Steamworks.SteamGameServerNetworkinginlinestatic
IsDataAvailableOnSocket(SNetSocket_t hSocket, out uint pcubMsgSize)Steamworks.SteamGameServerNetworkinginlinestatic
IsP2PPacketAvailable(out uint pcubMsgSize, int nChannel=0)Steamworks.SteamGameServerNetworkinginlinestatic
ReadP2PPacket(byte[] pubDest, uint cubDest, out uint pcubMsgSize, out CSteamID psteamIDRemote, int nChannel=0)Steamworks.SteamGameServerNetworkinginlinestatic
RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket)Steamworks.SteamGameServerNetworkinginlinestatic
RetrieveDataFromSocket(SNetSocket_t hSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize)Steamworks.SteamGameServerNetworkinginlinestatic
SendDataOnSocket(SNetSocket_t hSocket, byte[] pubData, uint cubData, bool bReliable)Steamworks.SteamGameServerNetworkinginlinestatic
SendP2PPacket(CSteamID steamIDRemote, byte[] pubData, uint cubData, EP2PSend eP2PSendType, int nChannel=0)Steamworks.SteamGameServerNetworkinginlinestatic