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Steamworks.SteamGameServerInventory Member List

This is the complete list of members for Steamworks.SteamGameServerInventory, including all inherited members.

AddPromoItem(out SteamInventoryResult_t pResultHandle, SteamItemDef_t itemDef)Steamworks.SteamGameServerInventoryinlinestatic
AddPromoItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayItemDefs, uint unArrayLength)Steamworks.SteamGameServerInventoryinlinestatic
CheckResultSteamID(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected)Steamworks.SteamGameServerInventoryinlinestatic
ConsumeItem(out SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemConsume, uint unQuantity)Steamworks.SteamGameServerInventoryinlinestatic
DeserializeResult(out SteamInventoryResult_t pOutResultHandle, byte[] pBuffer, uint unBufferSize, bool bRESERVED_MUST_BE_FALSE=false)Steamworks.SteamGameServerInventoryinlinestatic
DestroyResult(SteamInventoryResult_t resultHandle)Steamworks.SteamGameServerInventoryinlinestatic
ExchangeItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayGenerate, uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, SteamItemInstanceID_t[] pArrayDestroy, uint[] punArrayDestroyQuantity, uint unArrayDestroyLength)Steamworks.SteamGameServerInventoryinlinestatic
GenerateItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayItemDefs, uint[] punArrayQuantity, uint unArrayLength)Steamworks.SteamGameServerInventoryinlinestatic
GetAllItems(out SteamInventoryResult_t pResultHandle)Steamworks.SteamGameServerInventoryinlinestatic
GetEligiblePromoItemDefinitionIDs(CSteamID steamID, SteamItemDef_t[] pItemDefIDs, ref uint punItemDefIDsArraySize)Steamworks.SteamGameServerInventoryinlinestatic
GetItemDefinitionIDs(SteamItemDef_t[] pItemDefIDs, out uint punItemDefIDsArraySize)Steamworks.SteamGameServerInventoryinlinestatic
GetItemDefinitionProperty(SteamItemDef_t iDefinition, string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut)Steamworks.SteamGameServerInventoryinlinestatic
GetItemsByID(out SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t[] pInstanceIDs, uint unCountInstanceIDs)Steamworks.SteamGameServerInventoryinlinestatic
GetResultItemProperty(SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut)Steamworks.SteamGameServerInventoryinlinestatic
GetResultItems(SteamInventoryResult_t resultHandle, SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize)Steamworks.SteamGameServerInventoryinlinestatic
GetResultStatus(SteamInventoryResult_t resultHandle)Steamworks.SteamGameServerInventoryinlinestatic
GetResultTimestamp(SteamInventoryResult_t resultHandle)Steamworks.SteamGameServerInventoryinlinestatic
GrantPromoItems(out SteamInventoryResult_t pResultHandle)Steamworks.SteamGameServerInventoryinlinestatic
LoadItemDefinitions()Steamworks.SteamGameServerInventoryinlinestatic
RequestEligiblePromoItemDefinitionsIDs(CSteamID steamID)Steamworks.SteamGameServerInventoryinlinestatic
SendItemDropHeartbeat()Steamworks.SteamGameServerInventoryinlinestatic
SerializeResult(SteamInventoryResult_t resultHandle, byte[] pOutBuffer, out uint punOutBufferSize)Steamworks.SteamGameServerInventoryinlinestatic
TradeItems(out SteamInventoryResult_t pResultHandle, CSteamID steamIDTradePartner, SteamItemInstanceID_t[] pArrayGive, uint[] pArrayGiveQuantity, uint nArrayGiveLength, SteamItemInstanceID_t[] pArrayGet, uint[] pArrayGetQuantity, uint nArrayGetLength)Steamworks.SteamGameServerInventoryinlinestatic
TransferItemQuantity(out SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemIdSource, uint unQuantity, SteamItemInstanceID_t itemIdDest)Steamworks.SteamGameServerInventoryinlinestatic
TriggerItemDrop(out SteamInventoryResult_t pResultHandle, SteamItemDef_t dropListDefinition)Steamworks.SteamGameServerInventoryinlinestatic