AssociateWithClan(CSteamID steamIDClan) | Steamworks.SteamGameServer | inlinestatic |
BeginAuthSession(byte[] pAuthTicket, int cbAuthTicket, CSteamID steamID) | Steamworks.SteamGameServer | inlinestatic |
BLoggedOn() | Steamworks.SteamGameServer | inlinestatic |
BSecure() | Steamworks.SteamGameServer | inlinestatic |
BUpdateUserData(CSteamID steamIDUser, string pchPlayerName, uint uScore) | Steamworks.SteamGameServer | inlinestatic |
CancelAuthTicket(HAuthTicket hAuthTicket) | Steamworks.SteamGameServer | inlinestatic |
ClearAllKeyValues() | Steamworks.SteamGameServer | inlinestatic |
ComputeNewPlayerCompatibility(CSteamID steamIDNewPlayer) | Steamworks.SteamGameServer | inlinestatic |
CreateUnauthenticatedUserConnection() | Steamworks.SteamGameServer | inlinestatic |
EnableHeartbeats(bool bActive) | Steamworks.SteamGameServer | inlinestatic |
EndAuthSession(CSteamID steamID) | Steamworks.SteamGameServer | inlinestatic |
ForceHeartbeat() | Steamworks.SteamGameServer | inlinestatic |
GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket) | Steamworks.SteamGameServer | inlinestatic |
GetGameplayStats() | Steamworks.SteamGameServer | inlinestatic |
GetNextOutgoingPacket(byte[] pOut, int cbMaxOut, out uint pNetAdr, out ushort pPort) | Steamworks.SteamGameServer | inlinestatic |
GetPublicIP() | Steamworks.SteamGameServer | inlinestatic |
GetServerReputation() | Steamworks.SteamGameServer | inlinestatic |
GetSteamID() | Steamworks.SteamGameServer | inlinestatic |
HandleIncomingPacket(byte[] pData, int cbData, uint srcIP, ushort srcPort) | Steamworks.SteamGameServer | inlinestatic |
InitGameServer(uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId_t nGameAppId, string pchVersionString) | Steamworks.SteamGameServer | inlinestatic |
LogOff() | Steamworks.SteamGameServer | inlinestatic |
LogOn(string pszToken) | Steamworks.SteamGameServer | inlinestatic |
LogOnAnonymous() | Steamworks.SteamGameServer | inlinestatic |
RequestUserGroupStatus(CSteamID steamIDUser, CSteamID steamIDGroup) | Steamworks.SteamGameServer | inlinestatic |
SendUserConnectAndAuthenticate(uint unIPClient, byte[] pvAuthBlob, uint cubAuthBlobSize, out CSteamID pSteamIDUser) | Steamworks.SteamGameServer | inlinestatic |
SendUserDisconnect(CSteamID steamIDUser) | Steamworks.SteamGameServer | inlinestatic |
SetBotPlayerCount(int cBotplayers) | Steamworks.SteamGameServer | inlinestatic |
SetDedicatedServer(bool bDedicated) | Steamworks.SteamGameServer | inlinestatic |
SetGameData(string pchGameData) | Steamworks.SteamGameServer | inlinestatic |
SetGameDescription(string pszGameDescription) | Steamworks.SteamGameServer | inlinestatic |
SetGameTags(string pchGameTags) | Steamworks.SteamGameServer | inlinestatic |
SetHeartbeatInterval(int iHeartbeatInterval) | Steamworks.SteamGameServer | inlinestatic |
SetKeyValue(string pKey, string pValue) | Steamworks.SteamGameServer | inlinestatic |
SetMapName(string pszMapName) | Steamworks.SteamGameServer | inlinestatic |
SetMaxPlayerCount(int cPlayersMax) | Steamworks.SteamGameServer | inlinestatic |
SetModDir(string pszModDir) | Steamworks.SteamGameServer | inlinestatic |
SetPasswordProtected(bool bPasswordProtected) | Steamworks.SteamGameServer | inlinestatic |
SetProduct(string pszProduct) | Steamworks.SteamGameServer | inlinestatic |
SetRegion(string pszRegion) | Steamworks.SteamGameServer | inlinestatic |
SetServerName(string pszServerName) | Steamworks.SteamGameServer | inlinestatic |
SetSpectatorPort(ushort unSpectatorPort) | Steamworks.SteamGameServer | inlinestatic |
SetSpectatorServerName(string pszSpectatorServerName) | Steamworks.SteamGameServer | inlinestatic |
UserHasLicenseForApp(CSteamID steamID, AppId_t appID) | Steamworks.SteamGameServer | inlinestatic |
WasRestartRequested() | Steamworks.SteamGameServer | inlinestatic |