Kerbal Space Program  1.12.4
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ShipConstruction Member List

This is the complete list of members for ShipConstruction, including all inherited members.

AllPartsFound(ConfigNode root, ref string error)ShipConstructioninlinestatic
AssembleForLaunch(ShipConstruct ship, string landedAt, string displaylandedAt, string flagURL, Game sceneState, VesselCrewManifest crewManifest)ShipConstructioninlinestatic
backupsShipConstructionstatic
CalculateCraftSize(ShipConstruct ship)ShipConstructioninlinestatic
CalculateCraftSize(List< Part > parts, Part rootPart)ShipConstructioninlinestatic
CalculateCraftSize(ShipTemplate ship)ShipConstructioninlinestatic
CaptureStockThumbnail(ShipConstruct ship, string craftPath, bool expansion)ShipConstructioninlinestatic
CaptureThumbnail(ShipConstruct ship, string baseFolder, string thumbURL)ShipConstructioninlinestatic
CheckCraftFileType(string filePath)ShipConstructioninlinestatic
CheckLaunchSiteClear(FlightState flightState, string launchSiteName, bool doCleanup)ShipConstructioninlinestatic
CheckLaunchSiteClear(FlightState flightState, string launchSiteName, bool doCleanup, out int firstVesselOnPadIndex)ShipConstructioninlinestatic
ClearBackups()ShipConstructioninlinestatic
CreateBackup(ShipConstruct ship)ShipConstructioninlinestatic
CreateConstructFromTemplate(ShipTemplate template, Callback< ShipConstruct > onComplete)ShipConstructioninlinestatic
CreateSubassemblyIcon(ShipConstruct sa, int size)ShipConstructioninlinestatic
DebugBackup()ShipConstructioninlinestatic
FindCraftCenter(ShipConstruct ship)ShipConstructioninlinestatic
FindCraftCenter(ShipConstruct ship, bool excludeClamps)ShipConstructioninlinestatic
FindCraftMOI(Part rootPart, Vector3 CoM)ShipConstructioninlinestatic
FindCraftMOI(Part part, Vector3 CoM, Vector3 MOI)ShipConstructioninlinestatic
findFirstControlSource(Vessel v)ShipConstructioninlinestatic
findFirstCrewablePart(Part part)ShipConstructioninlinestatic
findFirstPod_Placeholder(Part part)ShipConstructioninlinestatic
FindPartWithCraftID(uint craftID)ShipConstructioninlinestatic
FindVesselsAtLaunchSite(FlightState flightState, string launchSiteName)ShipConstructioninlinestatic
FindVesselsLandedAt(FlightState flightState, string landedAt)ShipConstructioninlinestatic
FindVesselsLandedAt(FlightState flightState, string landedAt, out int count, out string name, out int idx, out VesselType vType)ShipConstructioninlinestatic
GetCurrentGameShipsPathFor(EditorFacility facility)ShipConstructioninlinestatic
GetPartCosts(ProtoPartSnapshot protoPart, AvailablePart aP, out float dryCost, out float fuelCost)ShipConstructioninlinestatic
GetPartCosts(ProtoPartSnapshot protoPart, bool includeModuleCosts, AvailablePart aP, out float dryCost, out float fuelCost)ShipConstructioninlinestatic
GetPartCostsAndMass(ConfigNode partNode, AvailablePart aP, out float dryCost, out float fuelCost, out float dryMass, out float fuelMass)ShipConstructioninlinestatic
GetPlayerCraftThumbnailName(string fullpath, string craftFileName)ShipConstructioninlinestatic
GetPlayerCraftThumbnailName(string gameName, string subDirectoryPath, string shipName)ShipConstructioninlinestatic
GetRootCraftSavePath()ShipConstructioninlinestatic
GetSavePath(string shipName)ShipConstructioninlinestatic
GetShipsPathFor(string gameName, EditorFacility facility)ShipConstructioninlinestatic
GetShipsPathFor(string gameName)ShipConstructioninlinestatic
GetShipsSubfolderFor(EditorFacility facility)ShipConstructioninlinestatic
GetThumbnail(string thumbURL)ShipConstructioninlinestatic
GetUniqueFlightID(FlightState flightState)ShipConstructioninlinestatic
IsCompatible(ConfigNode root, ref string error)ShipConstructioninlinestatic
LoadShip(string filePath)ShipConstructioninlinestatic
LoadShip()ShipConstructioninlinestatic
LoadSubassembly(string shipFilename)ShipConstructioninlinestatic
LoadTemplate(string shipFilename)ShipConstructioninlinestatic
PutShipToGround(ShipConstruct ship, Transform spawnPoint)ShipConstructioninlinestatic
RecoverVesselFromFlight(ProtoVessel vessel, FlightState fromState)ShipConstructioninlinestatic
RecoverVesselFromFlight(ProtoVessel vessel, FlightState fromState, bool quick)ShipConstructioninlinestatic
RestoreBackup(int index)ShipConstructioninlinestatic
SanitizeCraftIDs(List< Part > parts, bool preserveIDsOnGivenParts)ShipConstructioninlinestatic
SanitizePartCosts(AvailablePart aP, ConfigNode partNode)ShipConstructioninlinestatic
SaveShip(ShipConstruct ship, string shipFilename)ShipConstructioninlinestatic
SaveShip(string shipFilename)ShipConstructioninlinestatic
SaveShipToPath(string shipName, string path)ShipConstructioninlinestatic
SaveShipToPath(string gameFolder, EditorFacility editorFacility, string localPath, string shipName)ShipConstructioninlinestatic
SaveSubassembly(ShipConstruct ship, string shipFilename)ShipConstructioninlinestatic
ShiftAndCreateBackup(ShipConstruct ship)ShipConstructioninlinestatic
ShipConfigShipConstructionstatic
ShipManifestShipConstructionstatic
ShipTypeShipConstructionstatic
SubassemblyExists(string shipFilename)ShipConstructioninlinestatic