Kerbal Space Program
1.12.4
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This is the complete list of members for ShipConstruction, including all inherited members.
AllPartsFound(ConfigNode root, ref string error) | ShipConstruction | inlinestatic |
AssembleForLaunch(ShipConstruct ship, string landedAt, string displaylandedAt, string flagURL, Game sceneState, VesselCrewManifest crewManifest) | ShipConstruction | inlinestatic |
backups | ShipConstruction | static |
CalculateCraftSize(ShipConstruct ship) | ShipConstruction | inlinestatic |
CalculateCraftSize(List< Part > parts, Part rootPart) | ShipConstruction | inlinestatic |
CalculateCraftSize(ShipTemplate ship) | ShipConstruction | inlinestatic |
CaptureStockThumbnail(ShipConstruct ship, string craftPath, bool expansion) | ShipConstruction | inlinestatic |
CaptureThumbnail(ShipConstruct ship, string baseFolder, string thumbURL) | ShipConstruction | inlinestatic |
CheckCraftFileType(string filePath) | ShipConstruction | inlinestatic |
CheckLaunchSiteClear(FlightState flightState, string launchSiteName, bool doCleanup) | ShipConstruction | inlinestatic |
CheckLaunchSiteClear(FlightState flightState, string launchSiteName, bool doCleanup, out int firstVesselOnPadIndex) | ShipConstruction | inlinestatic |
ClearBackups() | ShipConstruction | inlinestatic |
CreateBackup(ShipConstruct ship) | ShipConstruction | inlinestatic |
CreateConstructFromTemplate(ShipTemplate template, Callback< ShipConstruct > onComplete) | ShipConstruction | inlinestatic |
CreateSubassemblyIcon(ShipConstruct sa, int size) | ShipConstruction | inlinestatic |
DebugBackup() | ShipConstruction | inlinestatic |
FindCraftCenter(ShipConstruct ship) | ShipConstruction | inlinestatic |
FindCraftCenter(ShipConstruct ship, bool excludeClamps) | ShipConstruction | inlinestatic |
FindCraftMOI(Part rootPart, Vector3 CoM) | ShipConstruction | inlinestatic |
FindCraftMOI(Part part, Vector3 CoM, Vector3 MOI) | ShipConstruction | inlinestatic |
findFirstControlSource(Vessel v) | ShipConstruction | inlinestatic |
findFirstCrewablePart(Part part) | ShipConstruction | inlinestatic |
findFirstPod_Placeholder(Part part) | ShipConstruction | inlinestatic |
FindPartWithCraftID(uint craftID) | ShipConstruction | inlinestatic |
FindVesselsAtLaunchSite(FlightState flightState, string launchSiteName) | ShipConstruction | inlinestatic |
FindVesselsLandedAt(FlightState flightState, string landedAt) | ShipConstruction | inlinestatic |
FindVesselsLandedAt(FlightState flightState, string landedAt, out int count, out string name, out int idx, out VesselType vType) | ShipConstruction | inlinestatic |
GetCurrentGameShipsPathFor(EditorFacility facility) | ShipConstruction | inlinestatic |
GetPartCosts(ProtoPartSnapshot protoPart, AvailablePart aP, out float dryCost, out float fuelCost) | ShipConstruction | inlinestatic |
GetPartCosts(ProtoPartSnapshot protoPart, bool includeModuleCosts, AvailablePart aP, out float dryCost, out float fuelCost) | ShipConstruction | inlinestatic |
GetPartCostsAndMass(ConfigNode partNode, AvailablePart aP, out float dryCost, out float fuelCost, out float dryMass, out float fuelMass) | ShipConstruction | inlinestatic |
GetPlayerCraftThumbnailName(string fullpath, string craftFileName) | ShipConstruction | inlinestatic |
GetPlayerCraftThumbnailName(string gameName, string subDirectoryPath, string shipName) | ShipConstruction | inlinestatic |
GetRootCraftSavePath() | ShipConstruction | inlinestatic |
GetSavePath(string shipName) | ShipConstruction | inlinestatic |
GetShipsPathFor(string gameName, EditorFacility facility) | ShipConstruction | inlinestatic |
GetShipsPathFor(string gameName) | ShipConstruction | inlinestatic |
GetShipsSubfolderFor(EditorFacility facility) | ShipConstruction | inlinestatic |
GetThumbnail(string thumbURL) | ShipConstruction | inlinestatic |
GetUniqueFlightID(FlightState flightState) | ShipConstruction | inlinestatic |
IsCompatible(ConfigNode root, ref string error) | ShipConstruction | inlinestatic |
LoadShip(string filePath) | ShipConstruction | inlinestatic |
LoadShip() | ShipConstruction | inlinestatic |
LoadSubassembly(string shipFilename) | ShipConstruction | inlinestatic |
LoadTemplate(string shipFilename) | ShipConstruction | inlinestatic |
PutShipToGround(ShipConstruct ship, Transform spawnPoint) | ShipConstruction | inlinestatic |
RecoverVesselFromFlight(ProtoVessel vessel, FlightState fromState) | ShipConstruction | inlinestatic |
RecoverVesselFromFlight(ProtoVessel vessel, FlightState fromState, bool quick) | ShipConstruction | inlinestatic |
RestoreBackup(int index) | ShipConstruction | inlinestatic |
SanitizeCraftIDs(List< Part > parts, bool preserveIDsOnGivenParts) | ShipConstruction | inlinestatic |
SanitizePartCosts(AvailablePart aP, ConfigNode partNode) | ShipConstruction | inlinestatic |
SaveShip(ShipConstruct ship, string shipFilename) | ShipConstruction | inlinestatic |
SaveShip(string shipFilename) | ShipConstruction | inlinestatic |
SaveShipToPath(string shipName, string path) | ShipConstruction | inlinestatic |
SaveShipToPath(string gameFolder, EditorFacility editorFacility, string localPath, string shipName) | ShipConstruction | inlinestatic |
SaveSubassembly(ShipConstruct ship, string shipFilename) | ShipConstruction | inlinestatic |
ShiftAndCreateBackup(ShipConstruct ship) | ShipConstruction | inlinestatic |
ShipConfig | ShipConstruction | static |
ShipManifest | ShipConstruction | static |
ShipType | ShipConstruction | static |
SubassemblyExists(string shipFilename) | ShipConstruction | inlinestatic |