ROCDefinition(string type, string displayName, string prefabName, string modelName, bool orientateUp, float depth, bool canBeTaken, float frequency, bool castShadows, bool receiveShadows, float collisionThreshold, bool smallRoc, bool randomDepth, bool randomOrientation, List< Vector3 > localSpaceScanPoints, float burstEmitterMinWait, float burstEmitterMaxWait, bool randomRotation, float scale, float sfxVolume, string idleClipPath, string burstClipPath, FloatCurve vfxCurveForce, float vfxBaseForce, Vector2 vfxForceRadius, Vector3 forceDirection, Vector3 radiusCenter) | ROCDefinition | inline |