AddFlag(Part flag) | ProceduralFairings.FairingPanel | inline |
attachedFlagParts | ProceduralFairings.FairingPanel | |
bottom | ProceduralFairings.FairingPanel | |
BuildMesh(bool triangulate, FairingPanel prevPanel) | ProceduralFairings.FairingPanel | inline |
CleanUp() | ProceduralFairings.FairingPanel | inline |
ColliderContainer | ProceduralFairings.FairingPanel | |
ContainsSection(FairingXSection sec) | ProceduralFairings.FairingPanel | inline |
Despawn() | ProceduralFairings.FairingPanel | inline |
FairingPanel(FairingXSection[] xSections, Material mat, float arcFrom, float arcTo, ModuleProceduralFairing host) | ProceduralFairings.FairingPanel | inline |
GeneratePanelColliders(GameObject hostGo, int layer, bool isTrigger) | ProceduralFairings.FairingPanel | inline |
GenerateSectionColliders(Transform modelTransform, List< FairingXSection > xSections, int nSides) | ProceduralFairings.FairingPanel | inline |
GetArea() | ProceduralFairings.FairingPanel | inline |
GetBounds() | ProceduralFairings.FairingPanel | inline |
GetCursorProximity(Vector3 cursorPosition, float range, Camera referenceCamera) | ProceduralFairings.FairingPanel | inline |
GetMidPoint() | ProceduralFairings.FairingPanel | inline |
GetSlope() | ProceduralFairings.FairingPanel | inline |
go | ProceduralFairings.FairingPanel | |
isCap | ProceduralFairings.FairingPanel | |
isLast | ProceduralFairings.FairingPanel | |
mat | ProceduralFairings.FairingPanel | |
mesh | ProceduralFairings.FairingPanel | |
panelIndex | ProceduralFairings.FairingPanel | |
persistentXSection | ProceduralFairings.FairingPanel | |
ReadyFlagsForJettison() | ProceduralFairings.FairingPanel | inline |
RemoveFlag(uint FlagID) | ProceduralFairings.FairingPanel | inline |
SetCollapsedViewInstantly() | ProceduralFairings.FairingPanel | inline |
SetExplodedView(float t) | ProceduralFairings.FairingPanel | inline |
SetOpacity(float o) | ProceduralFairings.FairingPanel | inline |
SetTgtExplodedView(float t) | ProceduralFairings.FairingPanel | inline |
SetTgtOpacity(float o) | ProceduralFairings.FairingPanel | inline |
SetupPanelArray(int nSegments, Material FairingMaterial, Material FairingConeMaterial, List< FairingXSection > xSections, ModuleProceduralFairing host, float capRadius) | ProceduralFairings.FairingPanel | inlinestatic |
Spawn(Transform trf) | ProceduralFairings.FairingPanel | inline |
top | ProceduralFairings.FairingPanel | |