contractDestinationWeight | GameVariables | |
contractFundsAdvanceFactor | GameVariables | |
contractFundsCompletionFactor | GameVariables | |
contractFundsFailureFactor | GameVariables | |
contractPrestigeExceptional | GameVariables | |
contractPrestigeSignificant | GameVariables | |
contractPrestigeTrivial | GameVariables | |
contractReputationCompletionFactor | GameVariables | |
contractReputationFailureFactor | GameVariables | |
contractScienceCompletionFactor | GameVariables | |
EVAIsPossible(bool evaUnlocked, Vessel v) | GameVariables | inlinevirtual |
GetActiveContractsLimit(float mCtrlNormLevel) | GameVariables | inlinevirtual |
GetActiveCrewLimit(float astroComplexNormLevel) | GameVariables | inlinevirtual |
GetActiveStrategyLimit(float adminNormLevel) | GameVariables | inlinevirtual |
GetContractDestinationWeight(CelestialBody body) | GameVariables | inlinevirtual |
GetContractFundsAdvanceFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetContractFundsCompletionFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetContractFundsFailureFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetContractLevelLimit(float mCtrlNormLevel) | GameVariables | inlinevirtual |
GetContractPrestigeFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetContractReputationCompletionFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetContractReputationFailureFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetContractScienceCompletionFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetCraftMassLimit(float editorNormLevel, bool isPad) | GameVariables | inlinevirtual |
GetCraftSizeLimit(float editorNormLevel, bool isPad) | GameVariables | inlinevirtual |
GetCrewLevelLimit(float astroComplexNormLevel) | GameVariables | inlinevirtual |
GetDataToScienceRatio(float RnDnormLevel) | GameVariables | inlinevirtual |
GetDSNPowerCurve() | GameVariables | inlinevirtual |
GetDSNRange(float level) | GameVariables | inlinevirtual |
GetDSNRangeCurve() | GameVariables | inlinevirtual |
GetDSNScienceCurve() | GameVariables | inlinevirtual |
GetEVALockedReason(Vessel v, ProtoCrewMember crew) | GameVariables | inlinevirtual |
GetExperimentLevel(float RnDnormLevel) | GameVariables | inlinevirtual |
GetMentalityDeadlineFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetMentalityExpiryFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetMentalityFundsFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetMentalityReputationFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetMentalityScienceFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
GetOrbitDisplayMode(float tsNormLevel) | GameVariables | inlinevirtual |
GetPartCountLimit(float editorNormLevel, bool isVAB) | GameVariables | inlinevirtual |
GetPatchesAheadLimit(float tsNormLevel) | GameVariables | inlinevirtual |
GetRecoveredPartValue(float pValue) | GameVariables | inlinevirtual |
GetRecoveredResourceValue(float rscValue) | GameVariables | inlinevirtual |
GetRecruitHireCost(int currentActive, float baseCost, float flatRate, float rateModifier) | GameVariables | inlinestatic |
GetRecruitHireCost(int currentActive) | GameVariables | inlinevirtual |
GetScienceCostLimit(float RnDnormLevel) | GameVariables | inlinevirtual |
GetStrategyCommitRange(float adminNormLevel) | GameVariables | inlinevirtual |
GetStrategyLevelLimit(float adminNormLevel) | GameVariables | inlinevirtual |
GetTrackedObjectLimit(float tsNormLevel) | GameVariables | inlinevirtual |
Instance | GameVariables | static |
ManeuverToolAvailable(float tsNormLevel) | GameVariables | inlinevirtual |
mentalityDeadlineExceptional | GameVariables | |
mentalityDeadlineSignificant | GameVariables | |
mentalityDeadlineTrivial | GameVariables | |
mentalityExpiryExceptional | GameVariables | |
mentalityExpirySignificant | GameVariables | |
mentalityExpiryTrivial | GameVariables | |
mentalityFundsExceptional | GameVariables | |
mentalityFundsSignificant | GameVariables | |
mentalityFundsTrivial | GameVariables | |
mentalityReputationExceptional | GameVariables | |
mentalityReputationSignificant | GameVariables | |
mentalityReputationTrivial | GameVariables | |
mentalityScienceExceptional | GameVariables | |
mentalityScienceSignificant | GameVariables | |
mentalityScienceTrivial | GameVariables | |
MinTrackedObjectSize(float tsNormLevel) | GameVariables | inlinevirtual |
OrbitDisplayMode enum name | GameVariables | |
partRecoveryValueFactor | GameVariables | |
reputationAddition | GameVariables | |
reputationKerbalDeath | GameVariables | |
reputationKerbalRecovery | GameVariables | |
reputationSubtraction | GameVariables | |
resourceRecoveryValueFactor | GameVariables | |
ScoreFlightEnvelope(float altitude, float altEnvelope, float speed, float speedEnvelope) | GameVariables | inlinevirtual |
ScoreSituation(Vessel.Situations sit, CelestialBody where) | GameVariables | inlinevirtual |
UnlockedActionGroupsCustom(float editorNormLevel, bool isVAB) | GameVariables | inlinevirtual |
UnlockedActionGroupsStock(float editorNormLevel, bool isVAB) | GameVariables | inlinevirtual |
UnlockedEVA(float astroComplexNormLevel) | GameVariables | inlinevirtual |
UnlockedEVAClamber(float astroComplexNormLevel) | GameVariables | inlinevirtual |
UnlockedEVAFlags(float astroComplexNormLevel) | GameVariables | inlinevirtual |
UnlockedFlightPlanning(float mCtrlNormLevel) | GameVariables | inlinevirtual |
UnlockedFuelTransfer(float editorNormLevel) | GameVariables | inlinevirtual |
UnlockedSpaceObjectDiscovery(float tsNormLevel) | GameVariables | inlinevirtual |