Kerbal Space Program  1.12.4
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GameDatabase Member List

This is the complete list of members for GameDatabase, including all inherited members.

AudioClipNameContains(string nameContains)GameDatabaseinline
BitmapToUnityNormalMap(Texture2D tex)GameDatabaseinlinestatic
CompileConfig(ConfigNode node)GameDatabaseinlinestatic
databaseAudioGameDatabase
databaseAudioFilesGameDatabase
databaseModelGameDatabase
databaseModelFilesGameDatabase
databaseShadersGameDatabase
databaseTextureGameDatabase
EnvironmentInfoGameDatabasestatic
ExistsAudioClip(string url)GameDatabaseinline
ExistsConfigNode(string url)GameDatabaseinline
ExistsModel(string url)GameDatabaseinline
ExistsShader(string url)GameDatabaseinline
ExistsTexture(string url)GameDatabaseinline
ExperienceConfigsGameDatabase
GetAllTexturesInFolder(string folderURL)GameDatabaseinline
GetAllTexturesInFolderType(string folderName, bool caseInsensitive=false)GameDatabaseinline
GetAudioClip(string url)GameDatabaseinline
GetAudioFile(string url)GameDatabaseinline
GetConfigNode(string url)GameDatabaseinline
GetConfigNodes(string typeName)GameDatabaseinline
GetConfigNodes(string baseUrl, string typeName)GameDatabaseinline
GetConfigs(string typeName)GameDatabaseinline
GetMergedConfigNodes(string nodeName, bool mergeChildren=false)GameDatabaseinline
GetModel(string url)GameDatabaseinline
GetModelFile(string url)GameDatabaseinline
GetModelFile(GameObject modelPrefab)GameDatabaseinline
GetModelIn(string url)GameDatabaseinline
GetModelPrefab(string url)GameDatabaseinline
GetModelPrefabIn(string url)GameDatabaseinline
GetShader(string url)GameDatabaseinline
GetTexture(string url, bool asNormalMap)GameDatabaseinline
GetTextureFile(string url)GameDatabaseinline
GetTextureIn(string url, string textureName, bool asNormalMap)GameDatabaseinline
GetTextureInfo(string url)GameDatabaseinline
GetTextureInfoIn(string url, string textureName)GameDatabaseinline
InstanceGameDatabasestatic
IsReady()GameDatabaseinlinevirtual
LoadEmpty()GameDatabaseinline
LoadLoaderInfo(ConfigNode node, Dictionary< string, bool > dest)GameDatabaseinlinestatic
LoadWeight()LoadingSysteminlinevirtual
ModdedGameDatabasestatic
PluginDataFolderGameDatabase
ProgressFraction()GameDatabaseinlinevirtual
ProgressTitle()GameDatabaseinlinevirtual
RecompileGameDatabase
RecompileModelsGameDatabase
RemoveAudioClip(string url)GameDatabaseinline
RemoveModel(string url)GameDatabaseinline
RemoveShader(string url)GameDatabaseinline
RemoveTexture(string url)GameDatabaseinline
ReplaceTexture(string url, TextureInfo newTex)GameDatabaseinline
rootGameDatabase
SaveLoaderInfo(ConfigNode node, Dictionary< string, bool > dest)GameDatabaseinlinestatic
settingsFileNameGameDatabase
StartLoad()GameDatabaseinlinevirtual
ToString()GameDatabaseinline
UpdateLoaderInfo(Dictionary< string, bool > dest)GameDatabaseinlinestatic