AudioClipNameContains(string nameContains) | GameDatabase | inline |
BitmapToUnityNormalMap(Texture2D tex) | GameDatabase | inlinestatic |
CompileConfig(ConfigNode node) | GameDatabase | inlinestatic |
databaseAudio | GameDatabase | |
databaseAudioFiles | GameDatabase | |
databaseModel | GameDatabase | |
databaseModelFiles | GameDatabase | |
databaseShaders | GameDatabase | |
databaseTexture | GameDatabase | |
EnvironmentInfo | GameDatabase | static |
ExistsAudioClip(string url) | GameDatabase | inline |
ExistsConfigNode(string url) | GameDatabase | inline |
ExistsModel(string url) | GameDatabase | inline |
ExistsShader(string url) | GameDatabase | inline |
ExistsTexture(string url) | GameDatabase | inline |
ExperienceConfigs | GameDatabase | |
GetAllTexturesInFolder(string folderURL) | GameDatabase | inline |
GetAllTexturesInFolderType(string folderName, bool caseInsensitive=false) | GameDatabase | inline |
GetAudioClip(string url) | GameDatabase | inline |
GetAudioFile(string url) | GameDatabase | inline |
GetConfigNode(string url) | GameDatabase | inline |
GetConfigNodes(string typeName) | GameDatabase | inline |
GetConfigNodes(string baseUrl, string typeName) | GameDatabase | inline |
GetConfigs(string typeName) | GameDatabase | inline |
GetMergedConfigNodes(string nodeName, bool mergeChildren=false) | GameDatabase | inline |
GetModel(string url) | GameDatabase | inline |
GetModelFile(string url) | GameDatabase | inline |
GetModelFile(GameObject modelPrefab) | GameDatabase | inline |
GetModelIn(string url) | GameDatabase | inline |
GetModelPrefab(string url) | GameDatabase | inline |
GetModelPrefabIn(string url) | GameDatabase | inline |
GetShader(string url) | GameDatabase | inline |
GetTexture(string url, bool asNormalMap) | GameDatabase | inline |
GetTextureFile(string url) | GameDatabase | inline |
GetTextureIn(string url, string textureName, bool asNormalMap) | GameDatabase | inline |
GetTextureInfo(string url) | GameDatabase | inline |
GetTextureInfoIn(string url, string textureName) | GameDatabase | inline |
Instance | GameDatabase | static |
IsReady() | GameDatabase | inlinevirtual |
LoadEmpty() | GameDatabase | inline |
LoadLoaderInfo(ConfigNode node, Dictionary< string, bool > dest) | GameDatabase | inlinestatic |
LoadWeight() | LoadingSystem | inlinevirtual |
Modded | GameDatabase | static |
PluginDataFolder | GameDatabase | |
ProgressFraction() | GameDatabase | inlinevirtual |
ProgressTitle() | GameDatabase | inlinevirtual |
Recompile | GameDatabase | |
RecompileModels | GameDatabase | |
RemoveAudioClip(string url) | GameDatabase | inline |
RemoveModel(string url) | GameDatabase | inline |
RemoveShader(string url) | GameDatabase | inline |
RemoveTexture(string url) | GameDatabase | inline |
ReplaceTexture(string url, TextureInfo newTex) | GameDatabase | inline |
root | GameDatabase | |
SaveLoaderInfo(ConfigNode node, Dictionary< string, bool > dest) | GameDatabase | inlinestatic |
settingsFileName | GameDatabase | |
StartLoad() | GameDatabase | inlinevirtual |
ToString() | GameDatabase | inline |
UpdateLoaderInfo(Dictionary< string, bool > dest) | GameDatabase | inlinestatic |