AddMission(MissionFileInfo missionInfo) | Expansions.Missions.Runtime.MissionSystem | inline |
awardDefinitions | Expansions.Missions.Runtime.MissionSystem | static |
CameraLockMode | Expansions.Missions.Runtime.MissionSystem | |
CameraLockOptions | Expansions.Missions.Runtime.MissionSystem | |
ClassID | ScenarioModule | |
ClassName | ScenarioModule | |
CreateCheckpoint(MENode node, bool addUTStamp=false) | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
DisplayMissionEndMessage() | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
DisplayMissionEndMessage(Mission finishedMission) | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
Events | ScenarioModule | |
Fields | ScenarioModule | |
HasFinishedMission() | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
HasMissions | Expansions.Missions.Runtime.MissionSystem | static |
Instance | Expansions.Missions.Runtime.MissionSystem | static |
IsActive | Expansions.Missions.Runtime.MissionSystem | static |
IsTestMode | Expansions.Missions.Runtime.MissionSystem | static |
Load(ConfigNode node) | ScenarioModule | inline |
LoadMetaMission(MissionFileInfo missionInfo) | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
LoadMission(MissionFileInfo missionInfo, bool loadSavedMission=false, bool initMission=false, bool simple=false) | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
missions | Expansions.Missions.Runtime.MissionSystem | static |
missionScoreInfo | Expansions.Missions.Runtime.MissionSystem | static |
OnAwake() | Expansions.Missions.Runtime.MissionSystem | inlinevirtual |
OnLoad(ConfigNode node) | Expansions.Missions.Runtime.MissionSystem | inlinevirtual |
OnSave(ConfigNode node) | Expansions.Missions.Runtime.MissionSystem | inlinevirtual |
runner | ScenarioModule | |
Save(ConfigNode node) | ScenarioModule | inline |
SetLockedCamera(Mission mission, MissionCameraModeOptions newCameraMode, MissionCameraLockOptions newCameraLock) | Expansions.Missions.Runtime.MissionSystem | inlinestatic |
SetupMissionGame(MissionFileInfo missionInfo, bool playMission, bool testMode, Callback onSuccess=null, Callback onFail=null, string overrideSaveFile=null, bool trackingStation=false) | Expansions.Missions.Runtime.MissionSystem | inline |
snapshot | ScenarioModule | |
targetScenes | ScenarioModule | |