AdjustWeight(string name, Contract contract) | Contracts.ContractSystem | inlinestatic |
AnyCompletedContracts< T >(Func< T, bool > where=null) | Contracts.ContractSystem | inline |
AnyCurrentActiveContracts< T >(Func< T, bool > where=null) | Contracts.ContractSystem | inline |
AnyCurrentContracts< T >(Func< T, bool > where=null) | Contracts.ContractSystem | inline |
ClassID | ScenarioModule | |
ClassName | ScenarioModule | |
ClearContractsCurrent() | Contracts.ContractSystem | inline |
ClearContractsFinished() | Contracts.ContractSystem | inline |
Contracts | Contracts.ContractSystem | |
ContractsFinished | Contracts.ContractSystem | |
ContractTypes | Contracts.ContractSystem | static |
ContractWeights | Contracts.ContractSystem | static |
CountContracts(Contract.ContractPrestige difficulty) | Contracts.ContractSystem | inline |
Events | ScenarioModule | |
Fields | ScenarioModule | |
GenerateContract(ref int seed, Contract.ContractPrestige difficulty) | Contracts.ContractSystem | inline |
GenerateContract(int seed, Contract.ContractPrestige difficulty, System.Type contractType=null) | Contracts.ContractSystem | inline |
generateContractIterations | Contracts.ContractSystem | static |
GenerateContracts(ref int seed, Contract.ContractPrestige difficulty, int count) | Contracts.ContractSystem | inline |
GenerateMandatoryContracts() | Contracts.ContractSystem | inline |
GetActiveContractCount() | Contracts.ContractSystem | inline |
GetCompletedContracts< T >(Func< T, bool > where=null) | Contracts.ContractSystem | inline |
GetContractByGuid(Guid guid) | Contracts.ContractSystem | inline |
GetContractCounts(float rep, int avgContracts, out int tier1, out int tier2, out int tier3) | Contracts.ContractSystem | inlinestatic |
GetContractType(string typeName) | Contracts.ContractSystem | inlinestatic |
GetCurrentActiveContracts< T >(Func< T, bool > where=null) | Contracts.ContractSystem | inline |
GetCurrentContracts< T >(Func< T, bool > where=null) | Contracts.ContractSystem | inline |
GetParameterType(string typeName) | Contracts.ContractSystem | inlinestatic |
GetPredicateType(string typeName) | Contracts.ContractSystem | inlinestatic |
HasCompletedContract(System.Type type) | Contracts.ContractSystem | inline |
Instance | Contracts.ContractSystem | static |
Load(ConfigNode node) | ScenarioModule | inline |
loaded | Contracts.ContractSystem | static |
MandatoryTypes | Contracts.ContractSystem | static |
OnAwake() | Contracts.ContractSystem | inlinevirtual |
OnLoad(ConfigNode gameNode) | Contracts.ContractSystem | inlinevirtual |
OnSave(ConfigNode gameNode) | Contracts.ContractSystem | inlinevirtual |
ParameterTypes | Contracts.ContractSystem | static |
PredicateTypes | Contracts.ContractSystem | static |
RebuildContracts() | Contracts.ContractSystem | inline |
ResetWeights() | Contracts.ContractSystem | inlinestatic |
runner | ScenarioModule | |
Save(ConfigNode node) | ScenarioModule | inline |
snapshot | ScenarioModule | |
targetScenes | ScenarioModule | |
WeightAdjustment(string name, int delta, bool ignoreLimits=false) | Contracts.ContractSystem | inlinestatic |
WeightAssignment(string name, int amount, bool ignoreLimits=false) | Contracts.ContractSystem | inlinestatic |
WeightedBodyChoice(IList< CelestialBody > bodies, System.Random generator=null) | Contracts.ContractSystem | inlinestatic |
WeightedContractChoice() | Contracts.ContractSystem | inlinestatic |
WithdrawSurplusContracts(Contract.ContractPrestige level, int maxAllowed) | Contracts.ContractSystem | inline |