AddMentality(Agent agent, string mentalityName, float factor) | Contracts.Agents.AgentMentality | inlinestatic |
Agent | Contracts.Agents.AgentMentality | |
CanProcessContract(Contract contract) | Contracts.Agents.Mentalities.EasyGoing | inlinevirtual |
Description | Contracts.Agents.AgentMentality | |
DisplayName | Contracts.Agents.AgentMentality | |
Factor | Contracts.Agents.AgentMentality | |
FactorDeadline(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorExpiry(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorFundsAdvance(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorFundsCompletion(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorFundsFailure(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorReputationCompletion(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorReputationFailure(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
FactorScienceCompletion(Contract contract, bool positive) | Contracts.Agents.AgentMentality | inlineprotected |
GetDescription() | Contracts.Agents.Mentalities.EasyGoing | inlineprotectedvirtual |
GetDisplayName() | Contracts.Agents.Mentalities.EasyGoing | inlineprotectedvirtual |
GetMentalityType(string typeName) | Contracts.Agents.AgentMentality | inlinestatic |
OnAdded() | Contracts.Agents.AgentMentality | inlinevirtual |
ProcessContract(Contract contract) | Contracts.Agents.Mentalities.EasyGoing | inlinevirtual |
ScoreKeyword(string keyword) | Contracts.Agents.Mentalities.EasyGoing | inlinevirtual |