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void | Awake () |
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void | SetMaterialColor (string name, Color value) |
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void | Setup (Mesh visualMesh, Material visualMaterial, string visualLayer, string visualTag, Mesh colliderMesh, PhysicMaterial colliderMaterial, string colliderLayer, string colliderTag, Mesh convexMesh, PhysicMaterial convexMaterial, string convexLayer, string convexTag, Func< Transform, float > rangefinder, Callback onGenComplete) |
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abstract void | SetupPartParameters () |
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void PSpaceObject.Awake |
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inline |
void PSpaceObject.SetMaterialColor |
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string |
name, |
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Color |
value |
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) |
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inline |
void PSpaceObject.Setup |
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Mesh |
visualMesh, |
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Material |
visualMaterial, |
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string |
visualLayer, |
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string |
visualTag, |
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Mesh |
colliderMesh, |
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PhysicMaterial |
colliderMaterial, |
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string |
colliderLayer, |
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string |
colliderTag, |
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Mesh |
convexMesh, |
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PhysicMaterial |
convexMaterial, |
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string |
convexLayer, |
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string |
convexTag, |
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Func< Transform, float > |
rangefinder, |
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Callback |
onGenComplete |
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) |
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inline |
abstract void PSpaceObject.SetupPartParameters |
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pure virtual |
Mesh PSpaceObject.colliderMesh = null |
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protected |
Mesh PSpaceObject.convexColliderMesh = null |
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protected |
GameObject PSpaceObject.convexObject = null |
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protected |
int PSpaceObject.genTime = 0 |
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protected |
float PSpaceObject.highestPoint |
float PSpaceObject.maxRange = 2500f |
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protected |
float PSpaceObject.minRange = 0f |
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protected |
Part PSpaceObject.partComponent |
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protected |
bool PSpaceObject.procedural = true |
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protected |
GameObject PSpaceObject.visualObject = null |
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protected |
Renderer PSpaceObject.visualRenderer |
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protected |
float PSpaceObject.volume |
Mesh PSpaceObject.ConvexColliderMesh |
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get |
Renderer PSpaceObject.VisualRenderer |
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get |
The documentation for this class was generated from the following file: