bool PQS_GameBindings.TerrainPresetListIsCompatible |
( |
string |
versionString | ) |
|
|
inline |
bool PQS_GameBindings.LoadedSceneIsGame |
|
get |
bool PQS_GameBindings.PLANET_FORCE_SHADER_MODEL_2_0 |
|
get |
bool PQS_GameBindings.PLANET_SCATTER |
|
get |
float PQS_GameBindings.PLANET_SCATTER_FACTOR |
|
get |
bool PQS_GameBindings.SettingsReady |
|
get |
Func<bool> PQS_GameBindings.GetLoadedSceneIsGame |
Initial value:= () =>
{
return false;
}
Func<bool> PQS_GameBindings.GetPlanetForceShaderModel20 |
Initial value:= () =>
{
return false;
}
Func<float> PQS_GameBindings.GetPlanetScatterFactor |
Func<string, bool> PQS_GameBindings.GetPresetListCompatible |
Func<bool> PQS_GameBindings.GetSettingsReady |
Func<bool> PQS_GameBindings.GetUsePlanetScatter |
Func<PQSSurfaceObject, double> PQS_GameBindings.OnGetPOIRange = (c) => { return double.MaxValue; } |
Get the PointOfInterest range in meters
Func<PQSSurfaceObject, double> PQS_GameBindings.OnGetPQSCityLoadRange = (c) => { return double.MaxValue; } |
The documentation for this class was generated from the following file: