Kerbal Space Program
1.12.4
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Public Member Functions | |
void | ChangeInputMode (bool state) |
void | OnDestroy () |
void | OnTabToggleClicked (bool state) |
override void | SetInitialValues () |
Assign the values to the UI elements that must be displayed ASAP More... | |
override void | UpdateUIElements () |
This method is called every updateCooldownSeconds so the tab content can be updated More... | |
Public Member Functions inherited from ManeuverNodeEditorTab | |
virtual bool | IsTabInteractable () |
Is the tab interactible, override with custom logic where needed More... | |
void | OnPointerEnter (PointerEventData evtData) |
void | OnPointerExit (PointerEventData evtData) |
void | setMouseOver (bool state) |
Static Public Member Functions | |
static void | CacheLocalStrings () |
Public Attributes | |
bool | isEditing = false |
Flag indicating the maneuver node is being edited. More... | |
TMPro.TMP_InputField | normalField |
Normal vector text input field More... | |
TMPro.TMP_InputField | proRetrogradeField |
Pro/retrograde vector text input field More... | |
TMPro.TMP_InputField | radialField |
Radial vector text input field More... | |
TMPro.TMP_InputField | timeField |
UT text input field More... | |
TMPro.TextMeshProUGUI | timeUnits |
UT text input field More... | |
Toggle | utInputMode |
Select input mode UT in yy:dd:hh:mm:ss format, or seconds More... | |
bool | UTMode = true |
Flag indicating the mode of the maneuver node time display More... | |
TooltipController_Text | utTooltip |
UT toggle tooltip More... | |
Public Attributes inherited from ManeuverNodeEditorTab | |
ManeuverNodeEditorManager | mannodeEditorManager |
The reference to the maneuver node editor manager More... | |
Sprite | tabIconOff |
The icon that will be displayed in the maneuver node editor for this tab, in off state More... | |
Sprite | tabIconOn |
The icon that will be displayed in the maneuver node editor for this tab, in on state More... | |
bool | tabManagesCaption = false |
If true, the tab takes care of updating the caption. If false, the manager does it More... | |
string | tabName = "" |
A distinctive name for the panel More... | |
ManeuverNodeEditorTabPosition | tabPosition |
Defines if the tab will be used to display information or to input values. More... | |
string | tabTooltipCaptionActive |
The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is interactable More... | |
string | tabTooltipCaptionInactive |
The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is not interactable More... | |
float | updateCooldownSeconds = 1f |
The number of seconds to wait between UI Element updates in Update loops More... | |
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inlinestatic |
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inline |
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inline |
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inline |
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inlinevirtual |
Assign the values to the UI elements that must be displayed ASAP
Implements ManeuverNodeEditorTab.
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inlinevirtual |
This method is called every updateCooldownSeconds so the tab content can be updated
As most dont need to be done every frame
Implements ManeuverNodeEditorTab.
bool ManeuverNodeEditorTabVectorInput.isEditing = false |
Flag indicating the maneuver node is being edited.
TMPro.TMP_InputField ManeuverNodeEditorTabVectorInput.normalField |
Normal vector text input field
TMPro.TMP_InputField ManeuverNodeEditorTabVectorInput.proRetrogradeField |
Pro/retrograde vector text input field
TMPro.TMP_InputField ManeuverNodeEditorTabVectorInput.radialField |
Radial vector text input field
TMPro.TMP_InputField ManeuverNodeEditorTabVectorInput.timeField |
UT text input field
TMPro.TextMeshProUGUI ManeuverNodeEditorTabVectorInput.timeUnits |
UT text input field
Toggle ManeuverNodeEditorTabVectorInput.utInputMode |
Select input mode UT in yy:dd:hh:mm:ss format, or seconds
bool ManeuverNodeEditorTabVectorInput.UTMode = true |
Flag indicating the mode of the maneuver node time display
TooltipController_Text ManeuverNodeEditorTabVectorInput.utTooltip |
UT toggle tooltip